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		<title>Terryn: Created page with &quot;&lt;pre&gt;Summer 2003 DualStream Day of Zeux - Wervyn's Scores Topics:	General -	Trust 	Specific -	The Internet  Judgment Criteria: Gameplay, 70/300  Gameplay is the meat of any MZX g...&quot;</title>
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		<updated>2011-10-17T04:54:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt;Summer 2003 DualStream Day of Zeux - Wervyn&amp;#039;s Scores Topics:	General -	Trust 	Specific -	The Internet  Judgment Criteria: Gameplay, 70/300  Gameplay is the meat of any MZX g...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;Summer 2003 DualStream Day of Zeux - Wervyn's Scores&lt;br /&gt;
Topics:	General -	Trust&lt;br /&gt;
	Specific -	The Internet&lt;br /&gt;
&lt;br /&gt;
Judgment Criteria:&lt;br /&gt;
Gameplay, 70/300 &lt;br /&gt;
Gameplay is the meat of any MZX game. It describes the mechanical&lt;br /&gt;
functionality of the game; basically the level of interactivity.  Does the&lt;br /&gt;
game provide varied and complex mechanics? Is it simple and intuitive to learn&lt;br /&gt;
how to play, yet challenging? How much is the player involved in actually&lt;br /&gt;
playing the game? Gameplay features include intuitive control, length,&lt;br /&gt;
challenge, variation, how solid/buggy the engines are, how complex the engines&lt;br /&gt;
are, replayability factor, secrets, and overall, just how fun the typical game&lt;br /&gt;
player will find it. Solid gameplay is essential for any truly good MZX game.&lt;br /&gt;
&lt;br /&gt;
Graphics, 50/300&lt;br /&gt;
The graphics score rates the level of attraction and eye candy the game has to&lt;br /&gt;
offer. In MZX, this concerns level of char editing, detail, shading,&lt;br /&gt;
dithering, palette use, etc. How many char sets and char edits are used, how&lt;br /&gt;
well your colors complement each other, and how much variation in the design&lt;br /&gt;
of the boards are key factors involved. Additionally, level of animation,&lt;br /&gt;
fading, transitions, and other effects can impact this score. Clarity and&lt;br /&gt;
expressiveness are yet another factor; do the graphics complement well the&lt;br /&gt;
mood of the game? Is it easy to discern what they're trying to represent? Are&lt;br /&gt;
they appropriately realistic? Basically, chances are the less the game looks&lt;br /&gt;
like text mode, the better the graphics will be. Overall graphics can add a&lt;br /&gt;
strong additional value to a game, particularly a short DoZ one. Poor graphics&lt;br /&gt;
can make a game unappealing and even boring.&lt;br /&gt;
&lt;br /&gt;
Plot, 45/300&lt;br /&gt;
Plot describes how well and thought out the presentation behind the game&lt;br /&gt;
is. Typically it concerns aspects such as background story, story development,&lt;br /&gt;
dialogue, characters, and literary form. It asks how believable and true to&lt;br /&gt;
life scenarios and characters are. However, in some games other aspects are&lt;br /&gt;
emphasized, such as humor, and this can fulfill the requirements of a healthy&lt;br /&gt;
plot. Most MZX games will be in some way plot oriented, but some may require&lt;br /&gt;
plot less than others. Even so, NO MZX game should be without a plot, and&lt;br /&gt;
further levels of plot can enhance any gaming experience. Games will be judged&lt;br /&gt;
accordingly based on how much plot is given as is deemed necessary for the&lt;br /&gt;
type of game submitted.&lt;br /&gt;
&lt;br /&gt;
Theme, 40/300&lt;br /&gt;
The theme topic first asks how well the given game adheres to one of the two&lt;br /&gt;
given themes. However, to get a truly good score in this topic, the game&lt;br /&gt;
should do an exceptionally good job at adhering to the theme and go above and&lt;br /&gt;
beyond in expressing this. This adherence should be in-depth and not&lt;br /&gt;
superficial or forced. It will also be noted how creatively the theme is&lt;br /&gt;
utilized, and overall how much the game leaves an impression of that theme&lt;br /&gt;
having been ingrained within it. Exceptional usage of theme should make the&lt;br /&gt;
player reflect upon the significance of the theme after having played the&lt;br /&gt;
game.&lt;br /&gt;
&lt;br /&gt;
Innovation, 35/300&lt;br /&gt;
Innovation considers how different and exciting the game is. Does it use&lt;br /&gt;
things never before seen in MZX, or perhaps does it use something familiar but&lt;br /&gt;
in an entirely different way? Part of the appeal of any game is how much of a&lt;br /&gt;
different, unique experience it has to offer. Innovation asks how much the&lt;br /&gt;
game stands out on its own with a unique identity.&lt;br /&gt;
&lt;br /&gt;
Discretion, 20/300&lt;br /&gt;
This category is partially used as wanted by the judges; if there are any&lt;br /&gt;
exceptional values or flaws the game presents that are not covered within the&lt;br /&gt;
other scores, here is the place to reflect upon it. Discretion not only&lt;br /&gt;
considers the discretion of the judges, but that of the players as well. The&lt;br /&gt;
judges are urged to ask themselves how much good taste and common sense is&lt;br /&gt;
used in the game, and judge accordingly here. Factors such as unecessarily&lt;br /&gt;
excessive profanity or vulgarity may result in a lowered discretion score;&lt;br /&gt;
&lt;br /&gt;
Music, 35/300&lt;br /&gt;
The music category quetsions the overall aural quality of the game. Both&lt;br /&gt;
quantity and quality are looked at here. A truly successful game will both&lt;br /&gt;
have tracks that are high quality and pleasing to the ear and will have many&lt;br /&gt;
different ones for different occasions. Are the pieces long, or short and&lt;br /&gt;
repetitive? Are they annoying and disharmonic? More importantly, do they fit&lt;br /&gt;
the mood of the circumstances within the game? Do note that bad music is not&lt;br /&gt;
necessarily better than no music. In fact, the judge may give a 1 for no&lt;br /&gt;
music, and a 0 for exceptionally annoying music. In general, music is an&lt;br /&gt;
important aspect that can help keep the player's prolonged interest in the&lt;br /&gt;
game, as well as get a better feel for the mood and message the game is&lt;br /&gt;
presenting.&lt;br /&gt;
&lt;br /&gt;
Sound, 5/300&lt;br /&gt;
The sound category pertains to sound effects in sample files (.sams). First,&lt;br /&gt;
are they used at all? If so, do they help the game come to life or more&lt;br /&gt;
exciting? Sound effects can further enhance the experience of a game; however,&lt;br /&gt;
they can also have a detrimental effect. As with the music category, annoying&lt;br /&gt;
sounds may warrant a 0 in the sound category whereas no sounds may have gotten&lt;br /&gt;
a 1. Basically, if any sound effects are so bad that they make you want to&lt;br /&gt;
turn off sound altogether, don't include them.&lt;br /&gt;
&lt;br /&gt;
This part totals 300. This DoZ recycles an invention from the previous few&lt;br /&gt;
DoZ's, rank-weight:&lt;br /&gt;
&lt;br /&gt;
Weight Rank, 100/100&lt;br /&gt;
Rank weight makes up the last 25% of the 400 point total given to a game.&lt;br /&gt;
&lt;br /&gt;
The purpose of rank weight is for the judges to express their own opinions of&lt;br /&gt;
the game outside of the confines of the given score ranks. The reason this is&lt;br /&gt;
done is because not all judges will agree with the rank that their scores&lt;br /&gt;
produce because they may not think that a certain scored category should be&lt;br /&gt;
given as much weight as it has. It should be noted that rank weight is NOT&lt;br /&gt;
simply a listed reranking of the scored rank, but is purely the judges own&lt;br /&gt;
opinion.&lt;br /&gt;
&lt;br /&gt;
The way weight rank works is fairly simply; the 100 points for this category&lt;br /&gt;
are split into X cutoff points where X is the number of teams&lt;br /&gt;
participating. The top ranking team gets the most points (100), and the lowest&lt;br /&gt;
ranking team gets the least (0). All teams inbetween get an appropriately&lt;br /&gt;
scaled value out of 100.&lt;br /&gt;
&lt;br /&gt;
If you're interested in the mathematical formula regarding weight rank, it&lt;br /&gt;
goes like this: Rank weight score = ((number of players + 1) - rank)/(number&lt;br /&gt;
of players) * 100.&lt;br /&gt;
&lt;br /&gt;
Overall each team receives a 400 point score from each judge. Since there will&lt;br /&gt;
be 5 judges, this results in an overall 2000 point score. These final scores&lt;br /&gt;
will be tabulated then ranked to derive the best of topic and best of show&lt;br /&gt;
awards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Listing&lt;br /&gt;
Team	Game Name					Score		Theme&lt;br /&gt;
0160	The Evil Internet Virus				137/300	     INTERNET&lt;br /&gt;
0215	Lethal Recurse					154/300		TRUST&lt;br /&gt;
0222	Netsplit					182/300      INTERNET&lt;br /&gt;
0261	Dark Core					229/300		TRUST&lt;br /&gt;
0331	Net Wars					071/300	     INTERNET&lt;br /&gt;
0344	Finite Space					067/300	     INTERNET&lt;br /&gt;
0385	Gross Injustice					136/300		TRUST&lt;br /&gt;
0404	Serum						142/300		TRUST&lt;br /&gt;
0499	Shinrai						173/300		TRUST&lt;br /&gt;
0505	Vyznium						166/300		TRUST&lt;br /&gt;
0666	Depravity					193/300		TRUST&lt;br /&gt;
0776	WHY THE INTERNET IS BORING			027/300	     INTERNET&lt;br /&gt;
0777	Hackers Can Turn Your Computer Into A Bomb	219/300	     INTERNET&lt;br /&gt;
0787	Innernet					224/300	     INTERNET&lt;br /&gt;
0810	Trust Falls					161/300		TRUST&lt;br /&gt;
1337	Paradigm AM					131/300	     INTERNET&lt;br /&gt;
1347	Castlevania: Drum Solo of Discombobulation	126/300		TRUST&lt;br /&gt;
1777	Net Demon					031/300	     INTERNET&lt;br /&gt;
4013	Hacker						123/300	     INTERNET&lt;br /&gt;
6047	Convergence					117/300		TRUST&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scores&lt;br /&gt;
&lt;br /&gt;
0160	The Evil Internet Virus				(137/300)     INTERNET&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(35/70)&lt;br /&gt;
 There was really nothing outstanding about the gameplay which would give this&lt;br /&gt;
 any points, and plenty of problems with it to take points away. Notably was&lt;br /&gt;
 the inability to fire bullets when next to an enemy, and as they tend to swarm&lt;br /&gt;
 you this became a problem. Also, while weapon switching did work, there wasn't&lt;br /&gt;
 a major point to having multiple weapons besides having a fallback if you ran&lt;br /&gt;
 out of ammo for a particular type. Rockets, especially, were next to useless,&lt;br /&gt;
 and filling the screen with fire (default fire at that, see Graphics comments)&lt;br /&gt;
 wasn't cool, especially since the fire trail started UNDER you. The speed&lt;br /&gt;
 ability, while interesting, seemed similarly useless, and seemed to involve no&lt;br /&gt;
 adverse affects for continued use besides taking longer to power up again. And&lt;br /&gt;
 was it really necessary to have everything explode like that?  Well, at least&lt;br /&gt;
 there was plenty of health, I never saw a gameover screen. Ultimately, this &lt;br /&gt;
 stands as a pretty mediocre game.&lt;br /&gt;
Graphics:	(25/50)&lt;br /&gt;
 The intro graphics are nothing special, though some points must be awarded for&lt;br /&gt;
 taking the time to make them at all, since they weren't a detractor. Level&lt;br /&gt;
 graphics were fairly bland, but reasonable for the type of game this was. The&lt;br /&gt;
 major downfall here was the use of the fire graphic, mostly since, well, there&lt;br /&gt;
 was so much of it to see. Going Caverns style with flashing gradiated blocks&lt;br /&gt;
 would have been a better choice than this.  Also, font-wise, the 'M' looked &lt;br /&gt;
 like an 'X'.&lt;br /&gt;
Plot:		(20/45)&lt;br /&gt;
 Understanding that this sort of action shooter isn't really geared around a&lt;br /&gt;
 plot so much as something more story intensive, it would still have been&lt;br /&gt;
 worthwhile to include some progression of story from level to level. In&lt;br /&gt;
 particular, it would have been a good idea to write an ending sequence with a&lt;br /&gt;
 little more depth than simply &amp;quot;you're free&amp;quot;. I can't believe this game took so&lt;br /&gt;
 long to make that you didn't have time to do something more in that area.&lt;br /&gt;
Theme:		(15/40)&lt;br /&gt;
 Beyond the initial setup for the game, there was really very little about this&lt;br /&gt;
 that felt like it had anything to do with the Internet. My vision of the&lt;br /&gt;
 Internet, at least, doesn't involve non-descript cave looking areas and evil&lt;br /&gt;
 Dr. Who robots. More attention to further graphical and/or plot development&lt;br /&gt;
 might have improved the thematic relavence.&lt;br /&gt;
Innovation:	(10/35)&lt;br /&gt;
 Small points gained for the use of a custom Enter Menu interface, a somewhat&lt;br /&gt;
 interesting speed ability, and a non-standard (though hardly unique) weapons &lt;br /&gt;
 interface. Major points lost for use of the default fire graphic, and the fact&lt;br /&gt;
 that none of the previously mentioned innovations actually mattered much as&lt;br /&gt;
 far as the game was concerned. This was just a very blah game.&lt;br /&gt;
Discretion:	(10/20)&lt;br /&gt;
 Cursing for cursing's sake in the beginning sequence, several grammar and&lt;br /&gt;
 spelling errors, and a generally unpolished feel lose the game points here.&lt;br /&gt;
Music:		(20/35)&lt;br /&gt;
 The music wasn't bad by any means, but none of it was actually appropriate to&lt;br /&gt;
 the game, it was just sort of there. Music is intended to evoke an atmospheric&lt;br /&gt;
 effect for the game. As it is, it's just a backdrop that neither compliments&lt;br /&gt;
 nor improves upon that atmosphere. But it wasn't bad music, so hey.&lt;br /&gt;
Sound:		(02/05)&lt;br /&gt;
 Nothing particularly special about the sound, though the constant repitition&lt;br /&gt;
 of the &amp;quot;Groovy&amp;quot; sound was a bit grating.&lt;br /&gt;
Total:		(137/300)&lt;br /&gt;
 This game is the very epitome of mediocrity. A perfect example of an utterly&lt;br /&gt;
 unmemorable experience. Don't feel bad, you're average. Well, actually&lt;br /&gt;
 slightly below average, but who's counting.&lt;br /&gt;
&lt;br /&gt;
0215	Lethal Recurse					(154/300)	 TRUST&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(20/70)&lt;br /&gt;
 Ugh, where to begin. The whole Kama blade thing probably seemed like a good &lt;br /&gt;
 idea on paper, but in reality it just plain didn't work well. The reliance on &lt;br /&gt;
 absolute directions as opposed to relative ones made the engine very hard to &lt;br /&gt;
 use effectively, since you basically have to stop moving to attack. It would &lt;br /&gt;
 have been a better decision to make the arrow keys relative to the direction &lt;br /&gt;
 the player was currently facing, so that hitting control while moving would &lt;br /&gt;
 always use the standard attack.&lt;br /&gt;
 This is really just glossing over the fact that the game just plain wasn't &lt;br /&gt;
 finished, at all. I almost wonder whether this was tested at all, since you &lt;br /&gt;
 would have surely seen SOME of the problems if it was. Or perhaps the clunky &lt;br /&gt;
 but extremely nice looking engine was meant to diguise the fact that there &lt;br /&gt;
 were only two playable boards, and only the first one was actually playable.&lt;br /&gt;
Graphics:	(45/50)&lt;br /&gt;
 If there's anything I can say in this game's defense, the graphics were (with &lt;br /&gt;
 a few minor glitches) superb. Really, really nice looking. Of course, there &lt;br /&gt;
 was still the issue of graphical bugs, like the projectiles not showing up on &lt;br /&gt;
 the second board, or getting stuck on enemies and turning into an 'L', or &lt;br /&gt;
 enemies just disappearing into thin air, or the placement of that boss health &lt;br /&gt;
 bar that obscured the screen... Come to think of it, I'm not sure why I'm &lt;br /&gt;
 scoring this so high. I guess I just really liked the graphical style.&lt;br /&gt;
Plot:		(20/45)&lt;br /&gt;
 Well, the plot started out pretty interesting, although the text went by way &lt;br /&gt;
 too fast. However, the game didn't really do anything with the plot after &lt;br /&gt;
 that, mostly because the game didn't really do much of anything at all after &lt;br /&gt;
 that. We never really had any indication of what all these fireball spitting &lt;br /&gt;
 monsters had to do with anything, either.&lt;br /&gt;
Theme:		(05/40)&lt;br /&gt;
 However, while there was some semblance of a plot at the beginning, the theme &lt;br /&gt;
 didn't fare so well. I couldn't really see any relation to the theme of Trust &lt;br /&gt;
 at all, and while it would certainly have been possible for something to &lt;br /&gt;
 develop over the course of the game, nothing ever did. This is the first case &lt;br /&gt;
 in what appears to be a small trend this DoZ, of games that don't seem to &lt;br /&gt;
 connect to the given theme much at all. In the future, this will merit &lt;br /&gt;
 outright disqualification, so be warned.&lt;br /&gt;
Innovation:	(20/35)&lt;br /&gt;
 I'll give you this, I can say with almost total certainty that no one has &lt;br /&gt;
 ever done something quite like this in MZX before. In that respect, you could &lt;br /&gt;
 say this was a very innovative game just for that. However, you also can't &lt;br /&gt;
 expect something to be considered innovative if it's a bad idea at the same &lt;br /&gt;
 time. Maybe if it had worked slightly better...&lt;br /&gt;
Discretion:	(10/20)&lt;br /&gt;
 Super fast exposition text, clumsy game engine, irresponsible use of the &lt;br /&gt;
 &amp;quot;commands&amp;quot; counter causing the game to halt up and FREEZE MY COMPUTER on game &lt;br /&gt;
 over, and an overall unpolished feel...well, you can see where I'm going with &lt;br /&gt;
 this.&lt;br /&gt;
Music:		(30/35)&lt;br /&gt;
 The music was another welcome positive in this game, and I felt it fit very &lt;br /&gt;
 well. I could just be a sucker for the basekick, though. The only real &lt;br /&gt;
 problem with the music was tied to the real problem with the game itself: &lt;br /&gt;
 there simply wasn't enough of it, because there simply wasn't enough of the &lt;br /&gt;
 game.&lt;br /&gt;
Sound:		(04/05)&lt;br /&gt;
 The sound was also appropriate and fit well. Not a whole lot else to say &lt;br /&gt;
 about that.&lt;br /&gt;
Total:		(154/300)&lt;br /&gt;
 Please, please, PLEASE play your DoZ game through AT LEAST once before you &lt;br /&gt;
 submit it. You'll be amazed at how many stupid (and not so stupid) errors &lt;br /&gt;
 this helps you catch. Of course, you may have realized the game over bug, and &lt;br /&gt;
 simply not known what was causing it, simply not having the coding experience &lt;br /&gt;
 to realize that that's what can happen if you set commands to 32867.&lt;br /&gt;
 Oh, right, the game. The clunky game engine was little more than a mask in &lt;br /&gt;
 front of a sadly unfinished shell of a game. On the plus side, the graphics &lt;br /&gt;
 were really nice.&lt;br /&gt;
&lt;br /&gt;
0222	Netsplit					(182/300)     INTERNET&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(30/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(25/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(30/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(35/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(20/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(15/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(25/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(02/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(182/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
0261	Dark Core					(229/300)	 TRUST&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(65/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(40/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(30/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(15/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(30/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(20/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(25/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(04/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(229/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
0331	Net Wars					(071/300)     INTERNET&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(05/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(20/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(10/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(20/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(05/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(00/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(10/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(01/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(071/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
0344	Finite Space					(067/300)     INTERNET&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(00/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(20/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(30/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(15/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(00/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(00/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(01/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(01/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(067/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
0385	Gross Injustice					(136/300)	 TRUST&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(35/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(20/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(25/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(35/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(10/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(05/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(05/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(01/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(136/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
0404	Serum						(142/300)	 TRUST&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(20/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(30/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(25/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(15/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(15/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(10/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(25/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(02/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(142/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
0499	Shinrai						(173/300)	 TRUST&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(50/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(45/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(10/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(15/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(20/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(05/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(25/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(03/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(173/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
0505	Vyznium						(166/300)	 TRUST&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(45/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(20/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(25/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(20/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(15/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(15/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(25/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(01/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(166/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
0666	Depravity					(193/300)	 TRUST&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(30/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(40/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(30/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(25/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(25/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(10/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(30/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(03/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(193/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
0776	WHY THE INTERNET IS BORING			(027/300)     INTERNET&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(00/70)&lt;br /&gt;
 I'm sorry, could someone point out where the GAME was?&lt;br /&gt;
Graphics:	(05/50)&lt;br /&gt;
 I give you some credit only because the graphics weren't eye-stabbingly &lt;br /&gt;
 painful to look at. This must have taken you all of two minutes to do.&lt;br /&gt;
Plot:		(00/45)&lt;br /&gt;
 There was no plot, and since I can't imagine any plot handicap would be &lt;br /&gt;
 awarded to the &amp;quot;Joke Game&amp;quot; genre, this gets squat.&lt;br /&gt;
Theme:		(20/40)&lt;br /&gt;
 The word Internet WAS in the title, and the game (such as it were) did involve&lt;br /&gt;
 the Internet as its exclusive focus. Consider these pity points.&lt;br /&gt;
Innovation:	(00/35)&lt;br /&gt;
 I could get just about the same experience this game provided by loafing on a &lt;br /&gt;
 patio and watching paint dry. I mean, it wasn't even a particularly clever &lt;br /&gt;
 joke game, come on!&lt;br /&gt;
Discretion:	(00/20)&lt;br /&gt;
 As a busy person trying to fit DoZ judging into an already full schedule, &lt;br /&gt;
 things like this are almost vulgar. For wasting my time, you can feel my ire.&lt;br /&gt;
Music:		(01/35)&lt;br /&gt;
 No music.&lt;br /&gt;
Sound:		(01/05)&lt;br /&gt;
 No sound.&lt;br /&gt;
Total:		(027/300)&lt;br /&gt;
 If you don't want to compete in the DoZ, then don't enter to begin with. Hey, &lt;br /&gt;
 if the Internet is so boring, why bother hanging around the MZX community at &lt;br /&gt;
 all? I promise we won't miss things like this at all.&lt;br /&gt;
&lt;br /&gt;
0777	Hackers Can Turn Your Computer Into A Bomb	(219/300)     INTERNET&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(70/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(40/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(20/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(10/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(35/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(15/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(25/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(04/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(219/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
0787	Innernet					(224/300)     INTERNET&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(65/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(30/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(25/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(30/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(25/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(20/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(25/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(04/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(224/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
0810	Trust Falls					(161/300)	 TRUST&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(35/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(25/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(30/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(25/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(15/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(10/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(20/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(01/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(161/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
1337	Paradigm AM					(131/300)     INTERNET&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(15/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(25/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(15/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(25/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(10/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(00/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(20/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(01/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(131/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
1347	Castlevania: Drum Solo of Discombobulation	(126/300)	 TRUST&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(50/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(20/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(20/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(10/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(10/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(00/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(15/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(01/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(126/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
1777	Net Demon					(031/300)     INTERNET&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(05/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(10/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(00/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(05/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(00/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(00/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(10/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(01/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(031/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
4013	Hacker						(123/300)     INTERNET&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(30/70)&lt;br /&gt;
 This was an interesting idea, it really was. Unfortunately it was also not&lt;br /&gt;
 implemented to its full potential. While the concept of playing as a hacking &lt;br /&gt;
 program has numerous possibilities, a sword engine on large empty boards &lt;br /&gt;
 sparsly populated with enemies isn't the one I would have chosen.&lt;br /&gt;
Graphics:	(15/50)&lt;br /&gt;
 The graphics are a major stumbling block for this game. It's not so much that &lt;br /&gt;
 the art itself is badly drawn, as it is a feeling of a lot of wasted space. &lt;br /&gt;
 If you were going to make the levels so spacious, it might have been a better &lt;br /&gt;
 idea to use sprites to make a larger player and enemies (and don't complain &lt;br /&gt;
 that this is too hard, because it's really not).&lt;br /&gt;
 Also, there were a few graphical glitches involving the sword engine, which &lt;br /&gt;
 you should have been able to clean up, and the sword itself just wasn't all &lt;br /&gt;
 that impressive.&lt;br /&gt;
Plot:		(30/45)&lt;br /&gt;
 For a simple mission-based action game the plot and concept behind it was &lt;br /&gt;
 actually pretty good. Because of this I've rated the plot a little higher &lt;br /&gt;
 than I might otherwise have done.&lt;br /&gt;
Theme:		(25/40)&lt;br /&gt;
 This was fairly well on theme, though as I've said before, it might be better &lt;br /&gt;
 to focus on the Internet itself, and not just computers in general. In fact, &lt;br /&gt;
 the Internet didn't really have much to do with this at all. Still, the&lt;br /&gt;
 environment did involve linking to other computers across a network, so it's &lt;br /&gt;
 not off topic.&lt;br /&gt;
Innovation:	(10/35)&lt;br /&gt;
 I found the whole game rather ho hum, there wasn't really anything that hadn't&lt;br /&gt;
 been seen before.  Some points are awarded for effort, of course, I have to &lt;br /&gt;
 assume that you're at least trying something new for yourself, but that's &lt;br /&gt;
 about it.&lt;br /&gt;
Discretion:	(02/20)&lt;br /&gt;
 As always, points are taken off here for game stopping bugs. You also lost &lt;br /&gt;
 quite a bit for that stunt you pulled on DMZX, trying to resubmit your game &lt;br /&gt;
 because of said bug, more than a day after the competition was over.&lt;br /&gt;
Music:		(10/35)&lt;br /&gt;
 Caverns Remix? Maybe if you used some other songs in addition to that it would&lt;br /&gt;
 be okay, but come on, dude, that's one step removed from a cardinal MZX  sin.&lt;br /&gt;
Sound:		(01/05)&lt;br /&gt;
 No sound.&lt;br /&gt;
Total:		(123/300)&lt;br /&gt;
 Well, what can I say, this is another idea that looked good out of the gate, &lt;br /&gt;
 but failed to produce aanything that could be called a solid game.  Better &lt;br /&gt;
 luck next time.&lt;br /&gt;
&lt;br /&gt;
6047	Convergence					(117/300)	 TRUST&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
Gameplay:	(15/70)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Graphics:	(25/50)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Plot:		(35/45)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Theme:		(25/40)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Innovation:	(10/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Discretion:	(05/20)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Music:		(01/35)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Sound:		(01/05)&lt;br /&gt;
/* Comments */&lt;br /&gt;
Total:		(117/300)&lt;br /&gt;
/* Comments */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ranking&lt;br /&gt;
&lt;br /&gt;
By Category - Trust&lt;br /&gt;
Rank	Team	Game Name					Score&lt;br /&gt;
 1.	0261	Dark Core					229/300&lt;br /&gt;
 2.	0666	Depravity					193/300&lt;br /&gt;
 3.	0499	Shinrai						173/300&lt;br /&gt;
 4.	0505	Vyznium						166/300&lt;br /&gt;
 5.	0810	Trust Falls					161/300&lt;br /&gt;
 6.	0215	Lethal Recurse					154/300&lt;br /&gt;
 7.	0404	Serum						142/300&lt;br /&gt;
 8.	0385	Gross Injustice					136/300&lt;br /&gt;
 9.	1347	Castlevania: Drum Solo of Discombobulation	126/300&lt;br /&gt;
10.	6047	Convergence					117/300&lt;br /&gt;
&lt;br /&gt;
By Category - The Internet&lt;br /&gt;
Rank	Team	Game Name					Score&lt;br /&gt;
 1.	0787	Innernet					224/300&lt;br /&gt;
 2.	0777	Hackers Can Turn Your Computer Into A Bomb	219/300&lt;br /&gt;
 3.	0222	Netsplit					182/300&lt;br /&gt;
 4.	0160	The Evil Internet Virus				137/300&lt;br /&gt;
 5.	1337	Paradigm AM					131/300&lt;br /&gt;
 6.	4013	Hacker						123/300&lt;br /&gt;
 7.	0331	Net Wars					071/300&lt;br /&gt;
 8.	0344	Finite Space					067/300&lt;br /&gt;
 9.	1777	Net Demon					031/300&lt;br /&gt;
10.	0776	WHY THE INTERNET IS BORING			027/300&lt;br /&gt;
&lt;br /&gt;
All games - Flat Rank&lt;br /&gt;
Rank	Team	Game Name					Score&lt;br /&gt;
 1.	0261	Dark Core					229/300&lt;br /&gt;
 2.	0787	Innernet					224/300&lt;br /&gt;
 3.	0777	Hackers Can Turn Your Computer Into A Bomb	219/300&lt;br /&gt;
 4.	0666	Depravity					193/300&lt;br /&gt;
 5.	0222	Netsplit					182/300&lt;br /&gt;
 6.	0499	Shinrai						173/300&lt;br /&gt;
 7.	0505	Vyznium						166/300&lt;br /&gt;
 8.	0810	Trust Falls					161/300&lt;br /&gt;
 9.	0215	Lethal Recurse					154/300&lt;br /&gt;
10.	0404	Serum						142/300&lt;br /&gt;
11.	0160	The Evil Internet Virus				137/300&lt;br /&gt;
12.	0385	Gross Injustice					136/300&lt;br /&gt;
13.	1337	Paradigm AM					131/300&lt;br /&gt;
14.	1347	Castlevania: Drum Solo of Discombobulation	126/300&lt;br /&gt;
15.	4013	Hacker						123/300&lt;br /&gt;
16.	6047	Convergence					117/300&lt;br /&gt;
17.	0331	Net Wars					071/300&lt;br /&gt;
18.	0344	Finite Space					067/300&lt;br /&gt;
19.	1777	Net Demon					031/300&lt;br /&gt;
20.	0776	WHY THE INTERNET IS BORING			027/300&lt;br /&gt;
&lt;br /&gt;
All games - Weight Rank&lt;br /&gt;
Rank	Old Rank	Team	Game Name&lt;br /&gt;
 1.	0261	Dark Core&lt;br /&gt;
 2.	0787	Innernet&lt;br /&gt;
 3.	0777	Hackers Can Turn Your Computer Into A Bomb&lt;br /&gt;
 4.	1347	Castlevania: Drum Solo of Discombobulation&lt;br /&gt;
 5.	0222	Netsplit&lt;br /&gt;
 6.	0666	Depravity&lt;br /&gt;
 7.	0505	Vyznium&lt;br /&gt;
 8.	0499	Shinrai&lt;br /&gt;
 9.	0810	Trust Falls&lt;br /&gt;
10.	0160	The Evil Internet Virus&lt;br /&gt;
11.	4013	Hacker&lt;br /&gt;
12.	6047	Convergence&lt;br /&gt;
13.	0215	Lethal Recurse&lt;br /&gt;
14.	0404	Serum&lt;br /&gt;
15.	0344	Finite Space&lt;br /&gt;
16.	0385	Gross Injustice&lt;br /&gt;
17.	1337	Paradigm AM&lt;br /&gt;
18.	0331	Net Wars&lt;br /&gt;
19.	1777	Net Demon&lt;br /&gt;
20.	0776	WHY THE INTERNET IS BORING&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Terryn</name></author>
	</entry>
</feed>