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	<title>Summer 2007 DsDoZ Judging Sheet:MZXGiant - Revision history</title>
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		<title>Lachesis: Created page with &quot;Category:Summer 2007 DsDoZ Judging Sheets &lt;pre&gt; Summer 2007 Dualstream Day of Zeux Judge: MZXGiant -=-=-=-=-=-=-=-=- Team #18385 Theme: 60/400 The theme was genetics, even th...&quot;</title>
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		<updated>2014-01-27T09:19:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/Category:Summer_2007_DsDoZ_Judging_Sheets&quot; title=&quot;Category:Summer 2007 DsDoZ Judging Sheets&quot;&gt;Category:Summer 2007 DsDoZ Judging Sheets&lt;/a&gt; &amp;lt;pre&amp;gt; Summer 2007 Dualstream Day of Zeux Judge: MZXGiant -=-=-=-=-=-=-=-=- Team #18385 Theme: 60/400 The theme was genetics, even th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Summer 2007 DsDoZ Judging Sheets]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Summer 2007 Dualstream Day of Zeux&lt;br /&gt;
Judge: MZXGiant&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #18385&lt;br /&gt;
Theme: 60/400&lt;br /&gt;
The theme was genetics, even though it took me about 10 minutes of&lt;br /&gt;
battles to figure that out... it seemed like the theme was set on top&lt;br /&gt;
of an existing idea carelessly.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 80/400&lt;br /&gt;
The battles were interesting to play, in a style that almost reminded&lt;br /&gt;
me of a game of chess. The controls were simplistic and easy to realize.&lt;br /&gt;
&lt;br /&gt;
Graphics: 55/400&lt;br /&gt;
When I started the game the first thing I noticed was the excellent&lt;br /&gt;
graphical presence in this game. The characters were well-drawn and,&lt;br /&gt;
frankly, I'm just a sucker for that kind of stuff.&lt;br /&gt;
&lt;br /&gt;
Technique: 40/100&lt;br /&gt;
I truly enjoyed the movement control.. it was a bit tedious to be able to&lt;br /&gt;
only move the characters a few spaces every turn, but the fact that the&lt;br /&gt;
spaces were plotted out (even around corners) to avoid walls impressed me.&lt;br /&gt;
The biggest couple flaws I found were that there was a missed &amp;quot;wait 1&amp;quot; or&lt;br /&gt;
something that caused MZX to jump to 100% CPU, and that key handling at&lt;br /&gt;
either end of the actions list caused the controls to lock up.&lt;br /&gt;
&lt;br /&gt;
Story: 40/100&lt;br /&gt;
Most of the story was told on one board, after playing for a little while.&lt;br /&gt;
Nevertheless, the story was interesting and engaging.&lt;br /&gt;
&lt;br /&gt;
Sound: 25/400&lt;br /&gt;
I felt that some of the music was out of place with the corresponding scenery.&lt;br /&gt;
But that's just me and the music was good anyways.&lt;br /&gt;
&lt;br /&gt;
Total: 300/400&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #23217&lt;br /&gt;
&lt;br /&gt;
Theme: 80/400&lt;br /&gt;
Clearly the theme was genetics. It was stated on the title screen, several&lt;br /&gt;
news sources within the game were talking about an accident at a genetics lab,&lt;br /&gt;
and the player was being attacked by little green rabbit-like creatures.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 70/400&lt;br /&gt;
Repetitive... it got old shooting the same two enemies for 10 minutes and then&lt;br /&gt;
having them push you up against a wall and violate you until you died. (I'm&lt;br /&gt;
not a huge fan of pure shoot-em-up's) The one saving grace about the gameplay&lt;br /&gt;
is that it emphasizes ammo conservation, something that not many MZX games do&lt;br /&gt;
successfully.&lt;br /&gt;
&lt;br /&gt;
Graphics: 30/400&lt;br /&gt;
Repetitive... the enemies were exactly the same throughout and seemed like&lt;br /&gt;
the default enemies for MegaZeux with different character sets placed on them.&lt;br /&gt;
Nothing specifically impressive. I also didn't really like the grass -- made it&lt;br /&gt;
hard to see the player, or really anything at all.&lt;br /&gt;
&lt;br /&gt;
Technique: 35/400&lt;br /&gt;
Again, nothing specifically impressive. Stock enemies and objects... the&lt;br /&gt;
best thing in the whole game was the gun engine and the status bar.&lt;br /&gt;
&lt;br /&gt;
Story: 30/400&lt;br /&gt;
The maid gets attacked by a mutated rabbit, and we find out that the city has&lt;br /&gt;
been plagued by mutated critters. This is just canned awesome right there. However,&lt;br /&gt;
the story was lacking other than just saying &amp;quot;There are evil mutated things out&lt;br /&gt;
there and they're gonna hurt you, so shoot 'em&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sound: 30/400&lt;br /&gt;
Considering the copious amounts of destruction all over the place, the police&lt;br /&gt;
sirens were totally justified in every board. Extra points for using Age of&lt;br /&gt;
Aquarius too. =D&lt;br /&gt;
&lt;br /&gt;
Total: 275/400&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #2628&lt;br /&gt;
&lt;br /&gt;
Theme: 10/100&lt;br /&gt;
Sentience was the theme, hands down. Literally the entire game was about robots&lt;br /&gt;
and it was obvious from the start.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 85/400&lt;br /&gt;
I can't say much about this; it was a jumping engine with some nifty graphical&lt;br /&gt;
effects. Nothing really new, but it was definitely a worthwhile classic gameplay.&lt;br /&gt;
Granted, it was kind of short and definitely incomplete, but it didn't detract&lt;br /&gt;
from the game.&lt;br /&gt;
&lt;br /&gt;
Graphics: 75/400&lt;br /&gt;
Reminiscent of a combination of Sonic the Hedgehog and Mario. Also some of&lt;br /&gt;
the little things (i.e. jumping out of the water, etc) were effective and&lt;br /&gt;
nicely placed.&lt;br /&gt;
&lt;br /&gt;
Technique: 65/400&lt;br /&gt;
I couldn't find a single bug in the jumping engine... one small issue with &amp;quot;firing&lt;br /&gt;
ammo underwater&amp;quot; when I wasn't, but that's it. Flawless for the most part and&lt;br /&gt;
impressive, right down to the enemy AI.&lt;br /&gt;
&lt;br /&gt;
Story: 10/400&lt;br /&gt;
Not too much to the story that I could tell; it was almost too incomplete to make&lt;br /&gt;
sense of.&lt;br /&gt;
&lt;br /&gt;
Sound: 30/40&lt;br /&gt;
Nicely done. Atmospheric music felt right, the few sound effects that were there fit&lt;br /&gt;
nicely (and added to my impression of it graphically looking like Sonic)&lt;br /&gt;
&lt;br /&gt;
Total: 275/400&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #2716&lt;br /&gt;
&lt;br /&gt;
Theme: 10/400&lt;br /&gt;
Stated right on the title screen, it was... sentient ai. However, in the game there&lt;br /&gt;
was probably 2 total references.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 40/400&lt;br /&gt;
It was... uh. Simple? There was really no gameplay other than move around and shoot&lt;br /&gt;
some things. Admittedly, the enemies were pretty cool.&lt;br /&gt;
&lt;br /&gt;
Graphics: 60/400&lt;br /&gt;
The shading on the graphics was good; the palette matched the mood VERY well.&lt;br /&gt;
&lt;br /&gt;
Technique: 10/400&lt;br /&gt;
Nothing really out of the ordinary here, unfortunately. A big bug in the game prevented&lt;br /&gt;
me from going much farther than the third board.&lt;br /&gt;
&lt;br /&gt;
Story: 10/400&lt;br /&gt;
... What? There's something about a bomb or something. Then I'm supposed to be killed.&lt;br /&gt;
Then the game restarts.&lt;br /&gt;
&lt;br /&gt;
Sound: 25/400&lt;br /&gt;
There wasn't much sound but that which there was worked with it.&lt;br /&gt;
&lt;br /&gt;
Total: 165/400&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #8898&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;team&amp;quot; was disqualified because Lancer submitted a game to his own DoZ =P&lt;br /&gt;
&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #5171&lt;br /&gt;
&lt;br /&gt;
Theme: 15/400&lt;br /&gt;
Sentient AI, pure and simple. Obvious and easy to understand.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 100/400&lt;br /&gt;
I found a couple bugs with jumpboots and such appearing and disappearing but other than&lt;br /&gt;
that, the gameplay was well done.&lt;br /&gt;
&lt;br /&gt;
Graphics: 90/400&lt;br /&gt;
I wish I could give you more points for this. The graphics were excellent, smooth, and&lt;br /&gt;
tastefully done! =)&lt;br /&gt;
&lt;br /&gt;
Technique: 70/400&lt;br /&gt;
The sprites were well-used in this game, and it just generally looked great. The jump&lt;br /&gt;
engine was smooth, as was the weapon engine. Way to go!&lt;br /&gt;
&lt;br /&gt;
Story: 40/400&lt;br /&gt;
A little confusing at times because I'd miss a disk, but other than that, it was well-&lt;br /&gt;
written.&lt;br /&gt;
&lt;br /&gt;
Sound: 40/40&lt;br /&gt;
The music and SFX fit well with the game. End of story.&lt;br /&gt;
&lt;br /&gt;
Total: 355/400&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #5443&lt;br /&gt;
&lt;br /&gt;
Theme: 15/400&lt;br /&gt;
I think this team took a different spin on the specific topic, turning the player into&lt;br /&gt;
the sentience in the sentient AI theme. It was interesting, even though the game was&lt;br /&gt;
incomplete.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 40/400&lt;br /&gt;
There really wasn't much... choose a room that was blinking, pick one of three choices.&lt;br /&gt;
Good ideas, no followthrough.&lt;br /&gt;
&lt;br /&gt;
Graphics: 60/400&lt;br /&gt;
If there was anything that saved this game it was the graphics. I liked the feel of&lt;br /&gt;
the console, and it did seem realistic to a futuristic discipline system.&lt;br /&gt;
&lt;br /&gt;
Technique: 20/400&lt;br /&gt;
Nothing all too impressive here...&lt;br /&gt;
&lt;br /&gt;
Story: 0/400&lt;br /&gt;
Sorry, I didn't see much of a story here. This seemed more like a gadget than a game, &lt;br /&gt;
to be honest.&lt;br /&gt;
&lt;br /&gt;
Sound: 10/400&lt;br /&gt;
Good... single sound effect? It seemed awkward with no background music though.&lt;br /&gt;
&lt;br /&gt;
Total: 145/400&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #5582:&lt;br /&gt;
&lt;br /&gt;
Theme: 40/400&lt;br /&gt;
... what? Mutated cat, maybe?&lt;br /&gt;
&lt;br /&gt;
Gameplay: 30/400&lt;br /&gt;
There was some moving around, like 3 interactions... and that's about it.&lt;br /&gt;
&lt;br /&gt;
Graphics: 10/400&lt;br /&gt;
Default character set and colors...&lt;br /&gt;
&lt;br /&gt;
Technique: 20/400&lt;br /&gt;
There was a couple spots of dialogue...&lt;br /&gt;
&lt;br /&gt;
Story: 0/50&lt;br /&gt;
There was none, no development.&lt;br /&gt;
&lt;br /&gt;
Sound: 0/30&lt;br /&gt;
Also, none where there should have been.&lt;br /&gt;
&lt;br /&gt;
Total: 100/400&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #7676&lt;br /&gt;
&lt;br /&gt;
Theme: 20/400&lt;br /&gt;
&amp;quot;Rogue Android&amp;quot;. The title speaks for itself, really.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 80/400&lt;br /&gt;
I had some issues with how the game started-- running head on into and tackling your&lt;br /&gt;
enemies. I died quite a bit during that and I thought it was unneeded. Other than that&lt;br /&gt;
it was pretty good, intuitive, and fair.&lt;br /&gt;
&lt;br /&gt;
Graphics: 60/400&lt;br /&gt;
The majority of the graphics in this were pretty well-drawn and the custom palette sat&lt;br /&gt;
well with this game. See below for a further comment regarding graphics vs technique.&lt;br /&gt;
&lt;br /&gt;
Technique: 50/400&lt;br /&gt;
I would have given this more if not for the last boss' drawing in terms of multiple robots&lt;br /&gt;
rather than overlay or even customblocks. Other than that, it was decently programmed.&lt;br /&gt;
&lt;br /&gt;
Story: 30/400&lt;br /&gt;
I always feel that if I don't have some leading story I'm not sure really what I'm working&lt;br /&gt;
towards, and despite the fact that there was an 'informational screen' at the beginning,&lt;br /&gt;
almost the entire story existed solely at the end.&lt;br /&gt;
&lt;br /&gt;
Sound: 40/400&lt;br /&gt;
Dance with the beat, dance with the --- oh, sorry. It was good, engaging, and ambient enough&lt;br /&gt;
without going unnoticed. The laser effects were also quite well-done.&lt;br /&gt;
&lt;br /&gt;
Total: 260/400&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #8165&lt;br /&gt;
&lt;br /&gt;
Theme: 20/400&lt;br /&gt;
The whole game was story-story-story. Impressively done and it remained attached at the hip&lt;br /&gt;
to the theme.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 90/400&lt;br /&gt;
Basic move-around-shoot-and-use-things game. This was all about the story, which I really liked.&lt;br /&gt;
Unfortunately this resulted in a hit on gameplay because the gameplay was basic and bordered on&lt;br /&gt;
cliche.&lt;br /&gt;
&lt;br /&gt;
Graphics: 50/400&lt;br /&gt;
The majority of the graphics were standard, hallway-style blocks, grey and uninteresting. Nothing&lt;br /&gt;
that caught my fancy, with the exception of the tanks in the power control room.&lt;br /&gt;
&lt;br /&gt;
Technique: 50/400&lt;br /&gt;
One of the biggest things I have to zing you on is putting adequate pauses between status displays.&lt;br /&gt;
MegaZeux in windows has a touchy key-press so I missed a lot of the one-liner statuses that could&lt;br /&gt;
have otherwise helped me. Also, using basic enemies with basic weapons... yawn. Other than that,&lt;br /&gt;
nice job.&lt;br /&gt;
&lt;br /&gt;
Story: 50/400&lt;br /&gt;
Full points on this one for an engaging story! Wonderful! =D&lt;br /&gt;
&lt;br /&gt;
Sound: 40/400&lt;br /&gt;
Again, full points because the sound matched up nicely, all in all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Total: 300/400&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #27347&lt;br /&gt;
&lt;br /&gt;
Theme: 80/400&lt;br /&gt;
I had a lot of trouble getting through the game, but the theme seemed to be genetics. So I'm going&lt;br /&gt;
with that. Also, it was stated on the title board.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 75/400&lt;br /&gt;
I can't take off a single point for anything lacking in gameplay. The reason I didn't give out full&lt;br /&gt;
points here is because there were a LOT of controls. I mean copious amounts of buttons that did&lt;br /&gt;
*everything*. There are upsides and downsides to this. The massive amount of control allows for the&lt;br /&gt;
creator to make the game more challenging so that the player adapts to the control set. However,&lt;br /&gt;
at the same time, that many buttons is almost unheard of for a game in MegaZeux.&lt;br /&gt;
&lt;br /&gt;
Graphics: 70/400&lt;br /&gt;
I loved the graphics, and the texturing. The non-animated smileys is the only thing that took off&lt;br /&gt;
points here. The enemies could potentially have been much more well-done, judging from the skill you&lt;br /&gt;
exhibit in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
Technique: 50/400&lt;br /&gt;
The backend engine to this was great. Controls were handled well and the small-viewport view just&lt;br /&gt;
*made* it for me. The one tick I have to give is for submitting so many code patches after the fact.&lt;br /&gt;
&lt;br /&gt;
Story: 15/400&lt;br /&gt;
This is where the game lacked most. Again, with the problems getting through the game and considering&lt;br /&gt;
that the story wasn't prefaced too much in the &amp;quot;training&amp;quot;, it was tough to get a grasp on what was&lt;br /&gt;
going on. Most of it was just implied that zombies or some genetically enhanced baddies had overtaken&lt;br /&gt;
certain areas, and you had to jump around inconveniently placed tall buildings to kill them. =P&lt;br /&gt;
&lt;br /&gt;
Sound: 30/400&lt;br /&gt;
Sound effects, ambient music... no complaints!&lt;br /&gt;
&lt;br /&gt;
Total: 320/400&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #28635&lt;br /&gt;
&lt;br /&gt;
Theme: 15/20&lt;br /&gt;
This didn't seem too integrated with the game as much as it seemed just slapped on as an afterthought.&lt;br /&gt;
However, it was present and it was an &amp;quot;objective of the game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 70/120&lt;br /&gt;
The default enemies and setup made the game very &amp;quot;blah&amp;quot; to play, and I had a hard time judging this one&lt;br /&gt;
because it truly was boring to me. Like playing &amp;quot;Caverns&amp;quot; with a different story.&lt;br /&gt;
&lt;br /&gt;
Graphics: 40/90&lt;br /&gt;
See above. Default enemies? You can do better than that. However, &amp;quot;Salsasalsasalsa&amp;quot; made me laugh.&lt;br /&gt;
&lt;br /&gt;
Technique: 40/80&lt;br /&gt;
This, again, goes back to the hum-drum style of the game. See &amp;quot;Gameplay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Story: 35/50&lt;br /&gt;
It made me laugh. There isn't much more to say for that.&lt;br /&gt;
&lt;br /&gt;
Sound: 15/40&lt;br /&gt;
Default sounds and such. Zzz.&lt;br /&gt;
&lt;br /&gt;
Total: 215/400&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #31067&lt;br /&gt;
&lt;br /&gt;
Theme: 10/400&lt;br /&gt;
You're a robot, running around and doing things. Okay, easy enough...&lt;br /&gt;
&lt;br /&gt;
Gameplay: 40/400&lt;br /&gt;
I took off points because I couldn't figure out how to pick things up. Which is kind of important. Also&lt;br /&gt;
the actual interaction was... minimal at best.&lt;br /&gt;
&lt;br /&gt;
Graphics: 40/400&lt;br /&gt;
Right from the title screen I was looking for great graphics just based off of what I saw there. Didn't&lt;br /&gt;
really get what I was hoping for in the actual game though. Good use of multi-character player, however.&lt;br /&gt;
&lt;br /&gt;
Technique: 35/400&lt;br /&gt;
I wish this was longer, because it really has a lot of potential with a bit of cleaning up. The use of&lt;br /&gt;
multi-character player was nice to see, and the title screen was really most of the technique, I think.&lt;br /&gt;
&lt;br /&gt;
Story: 30/50&lt;br /&gt;
There really wasn't much of a story. Again, you're a robot, doing things in a lab environment. The one&lt;br /&gt;
bit was just that you were a terminated project.&lt;br /&gt;
&lt;br /&gt;
Sound: 35/40&lt;br /&gt;
Ranger-X was a great game. Just saying. I wish there were more places to use SFX.&lt;br /&gt;
&lt;br /&gt;
Total: 190/400&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #40984&lt;br /&gt;
&lt;br /&gt;
Theme: 10/400&lt;br /&gt;
Clearly sentient AI, but not very well implemented, in my opinion.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 20/400&lt;br /&gt;
I had some issues here... I couldn't actually figure out how to play or what I was doing... try again next&lt;br /&gt;
DoZ, I'd like to see something better considering the graphics on the title screen.&lt;br /&gt;
&lt;br /&gt;
Graphics: 20/400&lt;br /&gt;
The title screen shows that you have a lot of potential doing graphics if you hone your skills a bit...&lt;br /&gt;
I'd like to see some more from you in the future.&lt;br /&gt;
&lt;br /&gt;
Technique: 10/400&lt;br /&gt;
Not much here, to be honest...&lt;br /&gt;
&lt;br /&gt;
Story: 20/400&lt;br /&gt;
There was a story, it was stated... just not drawn out like it should have been.&lt;br /&gt;
&lt;br /&gt;
Sound: 0/40&lt;br /&gt;
I think you should have used sound in some regard.&lt;br /&gt;
&lt;br /&gt;
Total: 80/400&lt;br /&gt;
-=-=-=-=-=-=-=-=-&lt;br /&gt;
Team #76385&lt;br /&gt;
&lt;br /&gt;
Theme: 0/400&lt;br /&gt;
I stop here since he asked to be DQ'ed...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lachesis</name></author>
	</entry>
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