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		<id>https://www.digitalmzx.com/wiki/index.php?title=Weekend_of_Zeux_2001_Judging_Sheets:wizdom&amp;diff=4628&amp;oldid=prev</id>
		<title>Wervyn: Reverted edits by Sharpnova (Talk); changed back to last version by Wervyn</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Weekend_of_Zeux_2001_Judging_Sheets:wizdom&amp;diff=4628&amp;oldid=prev"/>
		<updated>2008-01-11T13:48:43Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/Sharpnova&quot; title=&quot;Special:Contributions/Sharpnova&quot;&gt;Sharpnova&lt;/a&gt; (&lt;a href=&quot;/wiki/index.php?title=User_talk:Sharpnova&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Sharpnova (page does not exist)&quot;&gt;Talk&lt;/a&gt;); changed back to last version by &lt;a href=&quot;/wiki/User:Wervyn&quot; title=&quot;User:Wervyn&quot;&gt;Wervyn&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; Judging Form - [[DigitalMZX]] Weekend Of Zeux -- March,&lt;br /&gt;
 2001&lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Game Name       [[Big Fast Electric Ballz]]&lt;br /&gt;
 Game ID		25944 (distributed as `25944.zip').&lt;br /&gt;
 Judge		Alistair Strachan (handle `[[ajs|wizdom]]').&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Graphics	1/5&lt;br /&gt;
 &lt;br /&gt;
 Quality lacks in this MegaZeux catastrophe.  No effort&lt;br /&gt;
 has been made to heavily edit the default character&lt;br /&gt;
 set,the colo(u)r scheme is poor, there are too few&lt;br /&gt;
 boards to play on, poor level design is apparent...&lt;br /&gt;
 urgh.. it's almost as though this game was thrown in as&lt;br /&gt;
 a demonstration of what NOT to make for a WEoZ.  The&lt;br /&gt;
 info screens use default characters and the black&lt;br /&gt;
 background highlighted an extremely unbothered attitude&lt;br /&gt;
 on the creator's part.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Gameplay	5/15&lt;br /&gt;
 &lt;br /&gt;
 Clearly shocking. Utterly poor gameplay. The fact that&lt;br /&gt;
 the &amp;quot;engine&amp;quot; for selecting various player elements&lt;br /&gt;
 requires speed 1/2 whereas the rest of the game does&lt;br /&gt;
 not, is yet another problematic issue.  This game is&lt;br /&gt;
 evidently too hard or, perhaps, impossible to master.&lt;br /&gt;
 The control elements are poor and sluggish. On the&lt;br /&gt;
 other hand, I've credited here because the game is&lt;br /&gt;
 clearly innovative in it's game &amp;quot;playability&amp;quot;..&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Creativity	6/10&lt;br /&gt;
 &lt;br /&gt;
 As the game doesn't really work properly, I'll have to&lt;br /&gt;
 deduct marks.  Sound /idea/, nifty concept. At least&lt;br /&gt;
 it's semi-original and the various engines in place&lt;br /&gt;
 are _technically_ good.  Since an effort has been made&lt;br /&gt;
 to create something new and, possibly, exciting, I'll&lt;br /&gt;
 award more in this category.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Presentation	5/15&lt;br /&gt;
 &lt;br /&gt;
 Appalling presentation.  No sound effects, no music.&lt;br /&gt;
 The game engines weren't actually /buggy/, just awfully&lt;br /&gt;
 slow and a pain to play with.  Evidently this entry&lt;br /&gt;
 focuses on function and physical/technical correctness.&lt;br /&gt;
 However, it's hard to use and features an ugly&lt;br /&gt;
 interface.  There was no title screen, nor real&lt;br /&gt;
 game-over screen to speak of.  Hardly top notch.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Completeness 	3/5&lt;br /&gt;
 &lt;br /&gt;
 OK, it's completed, but it's hardly a masterpiece. One&lt;br /&gt;
 board plus three others with a few strings and a half&lt;br /&gt;
 baked interface doesn't really qualify as complete.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Overall score	20/50&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Comments&lt;br /&gt;
 &lt;br /&gt;
 I've probably been too nice.  I have to say the idea&lt;br /&gt;
 was attractive; I liked the element selector engine too.&lt;br /&gt;
 However, this game lacks just about everything it should&lt;br /&gt;
 include.  Appalling entry for a WEoZ, really.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Judging Form - DigitalMZX Weekend Of Zeux -- March,&lt;br /&gt;
 2001&lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Game Name       [[Komplot]]&lt;br /&gt;
 Game ID		55975 (distributed as `55975.zip').&lt;br /&gt;
 Judge		Alistair Strachan (handle `wizdom').&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Graphics	4/5&lt;br /&gt;
 &lt;br /&gt;
 High quality graphics.  Nice textures/colour-gradients.&lt;br /&gt;
 Wonderful player etc. fades.  The real problem was&lt;br /&gt;
 repetition.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Gameplay	10/15&lt;br /&gt;
 &lt;br /&gt;
 Hmm, I probably should give this a lower score.  The&lt;br /&gt;
 game is the same throughout.  There's isn't any ammo.&lt;br /&gt;
 Nice fast bullets engine. No bugs that disrupt the&lt;br /&gt;
 general &amp;quot;feel&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Creativity	6/10&lt;br /&gt;
 &lt;br /&gt;
 OK, not particularly original, but an excellent effort&lt;br /&gt;
 for a game of this type. New fonts and character edits&lt;br /&gt;
 are fun.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Presentation	12/15&lt;br /&gt;
 &lt;br /&gt;
 Nice menu. `Tips and help' was an added bonus. Nice&lt;br /&gt;
 music, interestingly ambient, generally well placed.&lt;br /&gt;
 The sound effects are crackled but do the job they're&lt;br /&gt;
 supposed to with notable efficiency.  More-or-less&lt;br /&gt;
 bug-less.  The only real problem was that the enemies&lt;br /&gt;
 too were too difficult: even on the default, for me.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Completeness 	4/5&lt;br /&gt;
 &lt;br /&gt;
 Complete game, few bugs, but not exactly huge&lt;br /&gt;
 comparitively speaking.  This game would have benefitted&lt;br /&gt;
 from more interactive elements and different level&lt;br /&gt;
 design. More levels, too?&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Overall score	36/50&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Comments&lt;br /&gt;
 &lt;br /&gt;
 Good game, interesting use of good engines.  Excellent&lt;br /&gt;
 graphics.  Good job well done!&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Judging Form - DigitalMZX Weekend Of Zeux -- March,&lt;br /&gt;
 2001&lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Game Name       [[Fourth Power]]&lt;br /&gt;
 Game ID		82896 (distributed as `82896.zip').&lt;br /&gt;
 Judge		Alistair Strachan (handle `wizdom').&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Graphics	5/5&lt;br /&gt;
 &lt;br /&gt;
 Excellent animations, larger player engine, larger&lt;br /&gt;
 enemies, everything multi-character.  The level design&lt;br /&gt;
 in this game is virtually flawless.  I especialy liked&lt;br /&gt;
 the Blue Screen O' Death copy at the end of the game.&lt;br /&gt;
 The multichar bosses (both of them) were drawn to a&lt;br /&gt;
 high standard.  Texures used throughout the game were&lt;br /&gt;
 excellent.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Gameplay	13/15&lt;br /&gt;
 &lt;br /&gt;
 Wonderfully playable.  Extremely fun and mostly working&lt;br /&gt;
 throughout.  The only problem was the enemy respawn rate&lt;br /&gt;
 which despite being a bug, actually detrimentally&lt;br /&gt;
 effected the gameplay.  As a result of this spawn bug,&lt;br /&gt;
 the game was too difficult in some places.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Creativity	8/10&lt;br /&gt;
 &lt;br /&gt;
 Excellent implementation, but still rather reminiscent&lt;br /&gt;
 of other MegaZeux titles I've played.  This game&lt;br /&gt;
 particularly reminds me of early 90's shareware games,&lt;br /&gt;
 classics like &amp;quot;Jill Of The Jungle&amp;quot; and &amp;quot;Commander&lt;br /&gt;
 Keen&amp;quot;, primarily because of the level design and feel.&lt;br /&gt;
 This game features an excellent plot, strong throughout.&lt;br /&gt;
 The engines used throughout are new, but I've seen a few&lt;br /&gt;
 of them (or similar) implemented into upcoming games..&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Presentation	13/15&lt;br /&gt;
 &lt;br /&gt;
 Excellent presentation.  The cenematics were a&lt;br /&gt;
 definite plus point.  Though sound effects lacked, the&lt;br /&gt;
 music was ample and well chosen for the various&lt;br /&gt;
 differing levels.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Completeness 	4/5&lt;br /&gt;
 &lt;br /&gt;
 Almost polished.  There were a few bugs such as the&lt;br /&gt;
 enemy respawn rate, black screens/inability to replay&lt;br /&gt;
 certain missions after failing.  In the final boss&lt;br /&gt;
 character you had to press space before up to shoot&lt;br /&gt;
 upwards. Everything else was excellent.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Overall score	43/50&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Comments&lt;br /&gt;
 &lt;br /&gt;
 Wonderful game, probably one of the best I've seen as&lt;br /&gt;
 a result of any *ofZ.  Good all round.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weekend of Zeux 2001 Judging Sheets]]&lt;/div&gt;</summary>
		<author><name>Wervyn</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Weekend_of_Zeux_2001_Judging_Sheets:wizdom&amp;diff=3391&amp;oldid=prev</id>
		<title>Wervyn: Reverted edits by 75.44.190.228 (Talk); changed back to last version by Terryn</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Weekend_of_Zeux_2001_Judging_Sheets:wizdom&amp;diff=3391&amp;oldid=prev"/>
		<updated>2007-03-25T02:21:29Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/75.44.190.228&quot; title=&quot;Special:Contributions/75.44.190.228&quot;&gt;75.44.190.228&lt;/a&gt; (&lt;a href=&quot;/wiki/index.php?title=User_talk:75.44.190.228&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:75.44.190.228 (page does not exist)&quot;&gt;Talk&lt;/a&gt;); changed back to last version by &lt;a href=&quot;/wiki/index.php?title=User:Terryn&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:Terryn (page does not exist)&quot;&gt;Terryn&lt;/a&gt;&lt;/p&gt;
&lt;a href=&quot;//www.digitalmzx.com/wiki/index.php?title=Weekend_of_Zeux_2001_Judging_Sheets:wizdom&amp;amp;diff=3391&amp;amp;oldid=3069&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wervyn</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Weekend_of_Zeux_2001_Judging_Sheets:wizdom&amp;diff=3069&amp;oldid=prev</id>
		<title>75.44.190.228 at 10:28, 24 March 2007</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Weekend_of_Zeux_2001_Judging_Sheets:wizdom&amp;diff=3069&amp;oldid=prev"/>
		<updated>2007-03-24T10:28:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;//www.digitalmzx.com/wiki/index.php?title=Weekend_of_Zeux_2001_Judging_Sheets:wizdom&amp;amp;diff=3069&amp;amp;oldid=2486&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>75.44.190.228</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Weekend_of_Zeux_2001_Judging_Sheets:wizdom&amp;diff=2486&amp;oldid=prev</id>
		<title>Terryn at 23:03, 24 November 2006</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Weekend_of_Zeux_2001_Judging_Sheets:wizdom&amp;diff=2486&amp;oldid=prev"/>
		<updated>2006-11-24T23:03:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; Judging Form - [[DigitalMZX]] Weekend Of Zeux -- March,&lt;br /&gt;
 2001&lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Game Name       [[Big Fast Electric Ballz]]&lt;br /&gt;
 Game ID		25944 (distributed as `25944.zip').&lt;br /&gt;
 Judge		Alistair Strachan (handle `[[ajs|wizdom]]').&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Graphics	1/5&lt;br /&gt;
 &lt;br /&gt;
 Quality lacks in this MegaZeux catastrophe.  No effort&lt;br /&gt;
 has been made to heavily edit the default character&lt;br /&gt;
 set,the colo(u)r scheme is poor, there are too few&lt;br /&gt;
 boards to play on, poor level design is apparent...&lt;br /&gt;
 urgh.. it's almost as though this game was thrown in as&lt;br /&gt;
 a demonstration of what NOT to make for a WEoZ.  The&lt;br /&gt;
 info screens use default characters and the black&lt;br /&gt;
 background highlighted an extremely unbothered attitude&lt;br /&gt;
 on the creator's part.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Gameplay	5/15&lt;br /&gt;
 &lt;br /&gt;
 Clearly shocking. Utterly poor gameplay. The fact that&lt;br /&gt;
 the &amp;quot;engine&amp;quot; for selecting various player elements&lt;br /&gt;
 requires speed 1/2 whereas the rest of the game does&lt;br /&gt;
 not, is yet another problematic issue.  This game is&lt;br /&gt;
 evidently too hard or, perhaps, impossible to master.&lt;br /&gt;
 The control elements are poor and sluggish. On the&lt;br /&gt;
 other hand, I've credited here because the game is&lt;br /&gt;
 clearly innovative in it's game &amp;quot;playability&amp;quot;..&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Creativity	6/10&lt;br /&gt;
 &lt;br /&gt;
 As the game doesn't really work properly, I'll have to&lt;br /&gt;
 deduct marks.  Sound /idea/, nifty concept. At least&lt;br /&gt;
 it's semi-original and the various engines in place&lt;br /&gt;
 are _technically_ good.  Since an effort has been made&lt;br /&gt;
 to create something new and, possibly, exciting, I'll&lt;br /&gt;
 award more in this category.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Presentation	5/15&lt;br /&gt;
 &lt;br /&gt;
 Appalling presentation.  No sound effects, no music.&lt;br /&gt;
 The game engines weren't actually /buggy/, just awfully&lt;br /&gt;
 slow and a pain to play with.  Evidently this entry&lt;br /&gt;
 focuses on function and physical/technical correctness.&lt;br /&gt;
 However, it's hard to use and features an ugly&lt;br /&gt;
 interface.  There was no title screen, nor real&lt;br /&gt;
 game-over screen to speak of.  Hardly top notch.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Completeness 	3/5&lt;br /&gt;
 &lt;br /&gt;
 OK, it's completed, but it's hardly a masterpiece. One&lt;br /&gt;
 board plus three others with a few strings and a half&lt;br /&gt;
 baked interface doesn't really qualify as complete.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Overall score	20/50&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Comments&lt;br /&gt;
 &lt;br /&gt;
 I've probably been too nice.  I have to say the idea&lt;br /&gt;
 was attractive; I liked the element selector engine too.&lt;br /&gt;
 However, this game lacks just about everything it should&lt;br /&gt;
 include.  Appalling entry for a WEoZ, really.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Judging Form - DigitalMZX Weekend Of Zeux -- March,&lt;br /&gt;
 2001&lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Game Name       [[Komplot]]&lt;br /&gt;
 Game ID		55975 (distributed as `55975.zip').&lt;br /&gt;
 Judge		Alistair Strachan (handle `wizdom').&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Graphics	4/5&lt;br /&gt;
 &lt;br /&gt;
 High quality graphics.  Nice textures/colour-gradients.&lt;br /&gt;
 Wonderful player etc. fades.  The real problem was&lt;br /&gt;
 repetition.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Gameplay	10/15&lt;br /&gt;
 &lt;br /&gt;
 Hmm, I probably should give this a lower score.  The&lt;br /&gt;
 game is the same throughout.  There's isn't any ammo.&lt;br /&gt;
 Nice fast bullets engine. No bugs that disrupt the&lt;br /&gt;
 general &amp;quot;feel&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Creativity	6/10&lt;br /&gt;
 &lt;br /&gt;
 OK, not particularly original, but an excellent effort&lt;br /&gt;
 for a game of this type. New fonts and character edits&lt;br /&gt;
 are fun.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Presentation	12/15&lt;br /&gt;
 &lt;br /&gt;
 Nice menu. `Tips and help' was an added bonus. Nice&lt;br /&gt;
 music, interestingly ambient, generally well placed.&lt;br /&gt;
 The sound effects are crackled but do the job they're&lt;br /&gt;
 supposed to with notable efficiency.  More-or-less&lt;br /&gt;
 bug-less.  The only real problem was that the enemies&lt;br /&gt;
 too were too difficult: even on the default, for me.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Completeness 	4/5&lt;br /&gt;
 &lt;br /&gt;
 Complete game, few bugs, but not exactly huge&lt;br /&gt;
 comparitively speaking.  This game would have benefitted&lt;br /&gt;
 from more interactive elements and different level&lt;br /&gt;
 design. More levels, too?&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Overall score	36/50&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Comments&lt;br /&gt;
 &lt;br /&gt;
 Good game, interesting use of good engines.  Excellent&lt;br /&gt;
 graphics.  Good job well done!&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Judging Form - DigitalMZX Weekend Of Zeux -- March,&lt;br /&gt;
 2001&lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Game Name       [[Fourth Power]]&lt;br /&gt;
 Game ID		82896 (distributed as `82896.zip').&lt;br /&gt;
 Judge		Alistair Strachan (handle `wizdom').&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Graphics	5/5&lt;br /&gt;
 &lt;br /&gt;
 Excellent animations, larger player engine, larger&lt;br /&gt;
 enemies, everything multi-character.  The level design&lt;br /&gt;
 in this game is virtually flawless.  I especialy liked&lt;br /&gt;
 the Blue Screen O' Death copy at the end of the game.&lt;br /&gt;
 The multichar bosses (both of them) were drawn to a&lt;br /&gt;
 high standard.  Texures used throughout the game were&lt;br /&gt;
 excellent.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Gameplay	13/15&lt;br /&gt;
 &lt;br /&gt;
 Wonderfully playable.  Extremely fun and mostly working&lt;br /&gt;
 throughout.  The only problem was the enemy respawn rate&lt;br /&gt;
 which despite being a bug, actually detrimentally&lt;br /&gt;
 effected the gameplay.  As a result of this spawn bug,&lt;br /&gt;
 the game was too difficult in some places.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Creativity	8/10&lt;br /&gt;
 &lt;br /&gt;
 Excellent implementation, but still rather reminiscent&lt;br /&gt;
 of other MegaZeux titles I've played.  This game&lt;br /&gt;
 particularly reminds me of early 90's shareware games,&lt;br /&gt;
 classics like &amp;quot;Jill Of The Jungle&amp;quot; and &amp;quot;Commander&lt;br /&gt;
 Keen&amp;quot;, primarily because of the level design and feel.&lt;br /&gt;
 This game features an excellent plot, strong throughout.&lt;br /&gt;
 The engines used throughout are new, but I've seen a few&lt;br /&gt;
 of them (or similar) implemented into upcoming games..&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Presentation	13/15&lt;br /&gt;
 &lt;br /&gt;
 Excellent presentation.  The cenematics were a&lt;br /&gt;
 definite plus point.  Though sound effects lacked, the&lt;br /&gt;
 music was ample and well chosen for the various&lt;br /&gt;
 differing levels.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Completeness 	4/5&lt;br /&gt;
 &lt;br /&gt;
 Almost polished.  There were a few bugs such as the&lt;br /&gt;
 enemy respawn rate, black screens/inability to replay&lt;br /&gt;
 certain missions after failing.  In the final boss&lt;br /&gt;
 character you had to press space before up to shoot&lt;br /&gt;
 upwards. Everything else was excellent.&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Overall score	43/50&lt;br /&gt;
 &lt;br /&gt;
 --------------------------------------------------------&lt;br /&gt;
 &lt;br /&gt;
 Comments&lt;br /&gt;
 &lt;br /&gt;
 Wonderful game, probably one of the best I've seen as&lt;br /&gt;
 a result of any *ofZ.  Good all round.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weekend of Zeux 2001 Judging Sheets]]&lt;/div&gt;</summary>
		<author><name>Terryn</name></author>
	</entry>
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