MZM: Difference between revisions
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'''MZMs''' are self-contained sections of [[MegaZeux|MZX]] board data. Initially conceived as an improvement upon the ANSI format used to export graphics between boards (before inter-board copying was possible), they have become a convenient way to store and dynamically load game content. The first MZMs simply stored graphical data, while successive versions allowed for the storing of board parameters (such as whether an object was a customblock, a gem, a unit of ammo, etc.) and eventually stored robot code as well. It is now possible to use MZMs to completely compartmentalize a game into a series of externally loaded boards, effectively bypassing set limits within MZX. | |||
==MZM Tutorial== | |||
(Someone should write this) | |||
[[Category:MegaZeux]] | |||
{{stub}} |
Revision as of 15:33, 21 January 2007
MZMs are self-contained sections of MZX board data. Initially conceived as an improvement upon the ANSI format used to export graphics between boards (before inter-board copying was possible), they have become a convenient way to store and dynamically load game content. The first MZMs simply stored graphical data, while successive versions allowed for the storing of board parameters (such as whether an object was a customblock, a gem, a unit of ammo, etc.) and eventually stored robot code as well. It is now possible to use MZMs to completely compartmentalize a game into a series of externally loaded boards, effectively bypassing set limits within MZX.
MZM Tutorial
(Someone should write this)