Sprite Code Examples: Difference between revisions
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(→Example 3.3: Added cleanup code for board transition) |
m (→Example 3.3: Corrected another bug in the example, forgot to globalize player coords) |
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| Line 482: | Line 482: | ||
lockplayer | lockplayer | ||
set "local" to "robot_id" | set "local" to "robot_id" | ||
set "local2" to "thisx" | <s>set "local2" to "thisx"</s> | ||
set "local3" to "thisy" | <s>set "local3" to "thisy"</s> | ||
gotoxy "local" 0 | gotoxy "local" 0 | ||
set "playersprite" to "local" | set "playersprite" to "local" | ||
| Line 507: | Line 507: | ||
: "#up" | : "#up" | ||
'''set "spr&local&_lastmove" to 0''' | '''set "spr&local&_lastmove" to 0''' | ||
if " | if '''"player_y"''' <= '''"bminy"''' then '''"edgecollide"''' | ||
if c?? Sprite_colliding "local" at 0 -1 then "collision" | if c?? Sprite_colliding "local" at 0 -1 then "collision" | ||
dec " | dec '''"player_y"''' by 1 | ||
goto "#draw" | goto "#draw" | ||
goto "#return" | goto "#return" | ||
: "#down" | : "#down" | ||
'''set "spr&local&_lastmove" to 1''' | '''set "spr&local&_lastmove" to 1''' | ||
if " | if '''"player_y"''' >= "(''''bmaxy''''-'spr&local&_height')" then '''"edgecollide"''' | ||
if c?? Sprite_colliding "local" at 0 1 then "collision" | if c?? Sprite_colliding "local" at 0 1 then "collision" | ||
inc " | inc '''"player_y"''' by 1 | ||
goto "#draw" | goto "#draw" | ||
goto "#return" | goto "#return" | ||
: "#left" | : "#left" | ||
'''set "spr&local&_lastmove" to 2''' | '''set "spr&local&_lastmove" to 2''' | ||
if " | if '''"player_x"''' <= '''"bminx"''' then '''"edgecollide"''' | ||
if c?? Sprite_colliding "local" at -1 0 then "collision" | if c?? Sprite_colliding "local" at -1 0 then "collision" | ||
dec " | dec '''"player_x"''' by 1 | ||
goto "#draw" | goto "#draw" | ||
goto "#return" | goto "#return" | ||
: "#right" | : "#right" | ||
'''set "spr&local&_lastmove" to 3''' | '''set "spr&local&_lastmove" to 3''' | ||
if " | if '''"player_x"''' >= "(''''bmaxx''''-'spr&local&_width')" then '''"edgecollide"''' | ||
if c?? Sprite_colliding "local" at 1 0 then "collision" | if c?? Sprite_colliding "local" at 1 0 then "collision" | ||
inc " | inc '''"player_x"''' by 1 | ||
goto "#draw" | goto "#draw" | ||
goto "#return" | goto "#return" | ||
: "#draw" | : "#draw" | ||
put c?? Sprite "local" at " | put c?? Sprite "local" at '''"player_x"''' '''"player_y"''' | ||
set "spr&local&_setview" to 1 | set "spr&local&_setview" to 1 | ||
goto "#return" | goto "#return" | ||
Revision as of 17:38, 13 May 2008
This article contains all of the code described in the Sprite Tutorial.
Example 1.1
lockplayer set "spr0_refx" to 80 set "spr0_refy" to 0 set "spr0_width" to 3 set "spr0_height" to 3 : "drawloop" wait for 1 put c?? Sprite p00 at "x" "y" if uppressed then "up" if leftpressed then "left" if rightpressed then "right" if downpressed then "down" goto "drawloop" : "up" dec "y" by 1 goto "drawloop" : "down" inc "y" by 1 goto "drawloop" : "left" dec "x" by 1 goto "drawloop" : "right" inc "x" by 1 goto "drawloop"
Example 1.2
lockplayer set "local" to 0 set "local2" to 5 set "local3" to 5 set "spr&local&_refx" to 80 set "spr&local&_refy" to 0 set "spr&local&_width" to 3 set "spr&local&_height" to 3 goto "#draw" : "drawloop" if uppressed then "#up" if leftpressed then "#left" if rightpressed then "#right" if downpressed then "#down" wait for 1 goto "drawloop" : "#up" if "local3" <= 0 then "#return" dec "local3" by 1 goto "#draw" goto "#return" : "#down" if "local3" >= "(25-'spr&local&_height')" then "#return" inc "local3" by 1 goto "#draw" goto "#return" : "#left" if "local2" <= 0 then "#return" dec "local2" by 1 goto "#draw" goto "#return" : "#right" if "local2" >= "(80-'spr&local&_width')" then "#return" inc "local2" by 1 goto "#draw" goto "#return" : "#draw" put c?? Sprite "local" at "local2" "local3" set "spr&local&_setview" to 1 goto "#return"
Example 2
. "Global robot" set "spr_yorder" to 1 --------------------------------------------------------------- . "Player robot" lockplayer set "local" to 0 set "local2" to 5 set "local3" to 5 set "spr&local&_refx" to 80 set "spr&local&_refy" to 0 set "spr&local&_width" to 3 set "spr&local&_height" to 3 set "spr&local&_cx" to 0 set "spr&local&_cy" to 2 set "spr&local&_cwidth" to 3 set "spr&local&_cheight" to 1 goto "#draw" : "drawloop" if uppressed then "#up" if leftpressed then "#left" if rightpressed then "#right" if downpressed then "#down" wait for 1 goto "drawloop" : "#up" if "local3" <= 0 then "#return" if c?? Sprite_colliding "local" at 0 -1 then "#return" dec "local3" by 1 goto "#draw" goto "#return" : "#down" if "local3" >= "(25-'spr&local&_height')" then "#return" if c?? Sprite_colliding "local" at 0 1 then "#return" inc "local3" by 1 goto "#draw" goto "#return" : "#left" if "local2" <= 0 then "#return" if c?? Sprite_colliding "local" at -1 0 then "#return" dec "local2" by 1 goto "#draw" goto "#return" : "#right" if "local2" >= "(80-'spr&local&_width')" then "#return" if c?? Sprite_colliding "local" at 1 0 then "#return" inc "local2" by 1 goto "#draw" goto "#return" : "#draw" put c?? Sprite "local" at "local2" "local3" set "spr&local&_setview" to 1 goto "#return"
Example 3.1
. "Global robot"
set "spr_yorder" to 1
set "spr_p_x" to 80
set "spr_p_y" to 0
set "spr_p_w" to 3
set "spr_p_h" to 3
set "spr_p_cx" to 0
set "spr_p_cy" to 2
set "spr_p_cw" to 3
set "spr_p_ch" to 1
set "spr_d_x" to 83
set "spr_d_y" to 0
set "spr_d_w" to 3
set "spr_d_h" to 3
set "spr_d_cx" to 0
set "spr_d_cy" to 0
set "spr_d_cw" to 3
set "spr_d_ch" to 3
set "spr_k_x" to 86
set "spr_k_y" to 0
set "spr_k_w" to 2
set "spr_k_h" to 3
set "spr_k_cx" to 0
set "spr_k_cy" to 0
set "spr_k_cw" to 2
set "spr_k_ch" to 3
. "Your values may differ, so please change them to suit."
---------------------------------------------------------------
. "Player robot"
lockplayer
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
gotoxy "local" 0
. "&spr&local&"
set "spr&local&_refx" to "spr_p_x"
set "spr&local&_refy" to "spr_p_y"
set "spr&local&_width" to "spr_p_w"
set "spr&local&_height" to "spr_p_h"
set "spr&local&_cx" to "spr_p_cx"
set "spr&local&_cy" to "spr_p_cy"
set "spr&local&_cwidth" to "spr_p_cw"
set "spr&local&_cheight" to "spr_p_ch"
goto "#draw"
: "drawloop"
if uppressed then "#up"
if leftpressed then "#left"
if rightpressed then "#right"
if downpressed then "#down"
wait for 1
goto "drawloop"
: "#up"
if "local3" <= 0 then "#return"
if c?? Sprite_colliding "local" at 0 -1 then "collision"
dec "local3" by 1
goto "#draw"
goto "#return"
: "#down"
if "local3" >= "(25-'spr&local&_height')" then "#return"
if c?? Sprite_colliding "local" at 0 1 then "collision"
inc "local3" by 1
goto "#draw"
goto "#return"
: "#left"
if "local2" <= 0 then "#return"
if c?? Sprite_colliding "local" at -1 0 then "collision"
dec "local2" by 1
goto "#draw"
goto "#return"
: "#right"
if "local2" >= "(80-'spr&local&_width')" then "#return"
if c?? Sprite_colliding "local" at 1 0 then "collision"
inc "local2" by 1
goto "#draw"
goto "#return"
: "#draw"
put c?? Sprite "local" at "local2" "local3"
set "spr&local&_setview" to 1
goto "#return"
: "collision"
loop start
goto "#collide('spr_clist&loopcount&')"
send "spr('spr_clist&loopcount&')" to "touch"
loop for "('spr_collisions'-1)"
goto "#return"
---------------------------------------------------------------
. "Key robot"
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
set "local4" to "this_color"
gotoxy "local" 0
. "@spr&local&"
set "spr&local&_refx" to "spr_k_x"
set "spr&local&_refy" to "spr_k_y"
set "spr&local&_width" to "spr_k_w"
set "spr&local&_height" to "spr_k_h"
set "spr&local&_cx" to "spr_k_cx"
set "spr&local&_cy" to "spr_k_cy"
set "spr&local&_cwidth" to "spr_k_cw"
set "spr&local&_cheight" to "spr_k_ch"
put "local4" Sprite "local" at "local2" "local3"
end
: "touch"
inc "key_&local4&" by 1
set "spr&local&_off" to 1
die
---------------------------------------------------------------
. "Door robot"
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
set "local4" to "this_color"
gotoxy "local" 0
. "@spr&local&"
set "spr&local&_refx" to "spr_d_x"
set "spr&local&_refy" to "spr_d_y"
set "spr&local&_width" to "spr_d_w"
set "spr&local&_height" to "spr_d_h"
set "spr&local&_cx" to "spr_d_cx"
set "spr&local&_cy" to "spr_d_cy"
set "spr&local&_cwidth" to "spr_d_cw"
set "spr&local&_cheight" to "spr_d_ch"
put "local4" Sprite "local" at "local2" "local3"
end
: "touch"
if "key_&local4&" <= 0 then "end"
dec "key_&local4&" by 1
set "spr&local&_off" to 1
die
: "end"
end
Example 3.2
. "Global robot"
set "spr_yorder" to 1
set "spr_p_x" to 80
set "spr_p_y" to 0
set "spr_p_w" to 3
set "spr_p_h" to 3
set "spr_p_cx" to 0
set "spr_p_cy" to 2
set "spr_p_cw" to 3
set "spr_p_ch" to 1
set "spr_d_x" to 83
set "spr_d_y" to 0
set "spr_d_w" to 3
set "spr_d_h" to 3
set "spr_d_cx" to 0
set "spr_d_cy" to 0
set "spr_d_cw" to 3
set "spr_d_ch" to 3
set "spr_k_x" to 86
set "spr_k_y" to 0
set "spr_k_w" to 2
set "spr_k_h" to 3
set "spr_k_cx" to 0
set "spr_k_cy" to 0
set "spr_k_cw" to 2
set "spr_k_ch" to 3
set "num_keys" to 0
set "num_doors" to 0
---------------------------------------------------------------
. "Player robot"
lockplayer
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
gotoxy "local" 0
set "playersprite" to "local"
. "&spr&local&"
set "spr&local&_refx" to "spr_p_x"
set "spr&local&_refy" to "spr_p_y"
set "spr&local&_width" to "spr_p_w"
set "spr&local&_height" to "spr_p_h"
set "spr&local&_cx" to "spr_p_cx"
set "spr&local&_cy" to "spr_p_cy"
set "spr&local&_cwidth" to "spr_p_cw"
set "spr&local&_cheight" to "spr_p_ch"
goto "#draw"
: "drawloop"
if uppressed then "#up"
if leftpressed then "#left"
if rightpressed then "#right"
if downpressed then "#down"
wait for 1
goto "drawloop"
: "#up"
if "local3" <= 0 then "#return"
if c?? Sprite_colliding "local" at 0 -1 then "collision"
dec "local3" by 1
goto "#draw"
goto "#return"
: "#down"
if "local3" >= "(25-'spr&local&_height')" then "#return"
if c?? Sprite_colliding "local" at 0 1 then "collision"
inc "local3" by 1
goto "#draw"
goto "#return"
: "#left"
if "local2" <= 0 then "#return"
if c?? Sprite_colliding "local" at -1 0 then "collision"
dec "local2" by 1
goto "#draw"
goto "#return"
: "#right"
if "local2" >= "(80-'spr&local&_width')" then "#return"
if c?? Sprite_colliding "local" at 1 0 then "collision"
inc "local2" by 1
goto "#draw"
goto "#return"
: "#draw"
put c?? Sprite "local" at "local2" "local3"
set "spr&local&_setview" to 1
goto "#return"
: "collision"
loop start
goto "#collide('spr_clist&loopcount&')"
send "spr('spr_clist&loopcount&')" to "touch"
loop for "('spr_collisions'-1)"
goto "#return"
---------------------------------------------------------------
. "Key robot"
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
set "local4" to "this_color"
gotoxy "local" 0
. "@spr&local&"
set "spr&local&_lpos" to "num_keys"
set "keysprite('spr&local&_lpos')" to "local"
inc "num_keys" by 1
set "spr&local&_refx" to "spr_k_x"
set "spr&local&_refy" to "spr_k_y"
set "spr&local&_width" to "spr_k_w"
set "spr&local&_height" to "spr_k_h"
set "spr&local&_cx" to "spr_k_cx"
set "spr&local&_cy" to "spr_k_cy"
set "spr&local&_cwidth" to "spr_k_cw"
set "spr&local&_cheight" to "spr_k_ch"
put "local4" Sprite "local" at "local2" "local3"
end
: "touch"
inc "key_&local4&" by 1
dec "num_keys" by 1
set "spr('keysprite&num_keys&')_lpos" to "spr&local&_lpos"
set "keysprite('spr&local&_lpos')" to "keysprite&num_keys&"
set "spr&local&_off" to 1
die
---------------------------------------------------------------
. "Door robot"
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
set "local4" to "this_color"
gotoxy "local" 0
. "@spr&local&"
set "spr&local&_lpos" to "num_doors"
set "doorsprite('spr&local&_lpos')" to "local"
inc "num_doors" by 1
set "spr&local&_refx" to "spr_d_x"
set "spr&local&_refy" to "spr_d_y"
set "spr&local&_width" to "spr_d_w"
set "spr&local&_height" to "spr_d_h"
set "spr&local&_cx" to "spr_d_cx"
set "spr&local&_cy" to "spr_d_cy"
set "spr&local&_cwidth" to "spr_d_cw"
set "spr&local&_cheight" to "spr_d_ch"
put "local4" Sprite "local" at "local2" "local3"
end
: "touch"
if "key_&local4&" <= 0 then "end"
dec "key_&local4&" by 1
dec "num_doors" by 1
set "spr('doorsprite&num_doors&')_lpos" to "spr&local&_lpos"
set "doorsprite('spr&local&_lpos')" to "doorsprite&num_doors&"
set "spr&local&_off" to 1
die
: "end"
end
Example 3.3
. "Global robot"
set "bminx" to 0
set "bminy" to 0
set "bmaxx" to 80
set "bmaxy" to 25
set "spr_yorder" to 1
set "spr_p_x" to 80
set "spr_p_y" to 0
set "spr_p_w" to 3
set "spr_p_h" to 3
set "spr_p_cx" to 0
set "spr_p_cy" to 2
set "spr_p_cw" to 3
set "spr_p_ch" to 1
set "spr_d_x" to 83
set "spr_d_y" to 0
set "spr_d_w" to 3
set "spr_d_h" to 3
set "spr_d_cx" to 0
set "spr_d_cy" to 0
set "spr_d_cw" to 3
set "spr_d_ch" to 3
set "spr_k_x" to 86
set "spr_k_y" to 0
set "spr_k_w" to 2
set "spr_k_h" to 3
set "spr_k_cx" to 0
set "spr_k_cy" to 0
set "spr_k_cw" to 2
set "spr_k_ch" to 3
set "local2" to "playerx"
set "local3" to "playery"
restore "justentered" 1
| "justentered"
set "spr&playersprite&_off" to 1
loop start
set "spr('keysprite&loopcount&')_off" to 1
loop for "('num_keys'-1)"
loop start
set "spr('doorsprite&loopcount&')_off" to 1
loop for "('num_doors'-1)"
set "num_keys" to 0
set "num_doors" to 0
set "player_x" to "local2"
set "player_y" to "local3"
put player at 0 0
end
: "edge0"
set "local2" to "player_x"
set "local3" to "('bmaxy'-'spr_p_h')"
put player at 0 0
move player NORTH
end
: "edge1"
set "local2" to "player_x"
set "local3" to "bminy"
put player at "('board_w'-1)" "('board_h'-1)"
move player SOUTH
end
: "edge2"
set "local2" to "('bmaxx'-'spr_p_w')"
set "local3" to "player_y"
put player at 0 0
move player WEST
end
: "edge3"
set "local2" to "bminx"
set "local3" to "player_y"
put player at "('board_w'-1)" "('board_h'-1)"
move player EAST
end
---------------------------------------------------------------
. "Player robot"
lockplayer
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
gotoxy "local" 0
set "playersprite" to "local"
. "&spr&local&"
restore "justentered" 1
| "justentered"
set "spr&local&_refx" to "spr_p_x"
set "spr&local&_refy" to "spr_p_y"
set "spr&local&_width" to "spr_p_w"
set "spr&local&_height" to "spr_p_h"
set "spr&local&_cx" to "spr_p_cx"
set "spr&local&_cy" to "spr_p_cy"
set "spr&local&_cwidth" to "spr_p_cw"
set "spr&local&_cheight" to "spr_p_ch"
goto "#draw"
: "drawloop"
if uppressed then "#up"
if leftpressed then "#left"
if rightpressed then "#right"
if downpressed then "#down"
wait for 1
goto "drawloop"
: "#up"
set "spr&local&_lastmove" to 0
if "player_y" <= "bminy" then "edgecollide"
if c?? Sprite_colliding "local" at 0 -1 then "collision"
dec "player_y" by 1
goto "#draw"
goto "#return"
: "#down"
set "spr&local&_lastmove" to 1
if "player_y" >= "('bmaxy'-'spr&local&_height')" then "edgecollide"
if c?? Sprite_colliding "local" at 0 1 then "collision"
inc "player_y" by 1
goto "#draw"
goto "#return"
: "#left"
set "spr&local&_lastmove" to 2
if "player_x" <= "bminx" then "edgecollide"
if c?? Sprite_colliding "local" at -1 0 then "collision"
dec "player_x" by 1
goto "#draw"
goto "#return"
: "#right"
set "spr&local&_lastmove" to 3
if "player_x" >= "('bmaxx'-'spr&local&_width')" then "edgecollide"
if c?? Sprite_colliding "local" at 1 0 then "collision"
inc "player_x" by 1
goto "#draw"
goto "#return"
: "#draw"
put c?? Sprite "local" at "player_x" "player_y"
set "spr&local&_setview" to 1
goto "#return"
: "collision"
loop start
goto "#collide('spr_clist&loopcount&')"
send "spr('spr_clist&loopcount&')" to "touch"
loop for "('spr_collisions'-1)"
goto "#return"
: "edgecollide"
send "global" to "edge&spr('local')_lastmove&"
goto "#return"
---------------------------------------------------------------
. "Key robot"
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
set "local4" to "this_color"
gotoxy "local" 0
. "@spr&local&"
restore "justentered" 1
| "justentered"
set "spr&local&_lpos" to "num_keys"
set "keysprite('spr&local&_lpos')" to "local"
inc "num_keys" by 1
set "spr&local&_refx" to "spr_k_x"
set "spr&local&_refy" to "spr_k_y"
set "spr&local&_width" to "spr_k_w"
set "spr&local&_height" to "spr_k_h"
set "spr&local&_cx" to "spr_k_cx"
set "spr&local&_cy" to "spr_k_cy"
set "spr&local&_cwidth" to "spr_k_cw"
set "spr&local&_cheight" to "spr_k_ch"
put "local4" Sprite "local" at "local2" "local3"
end
: "touch"
inc "key_&local4&" by 1
dec "num_keys" by 1
set "spr('keysprite&num_keys&')_lpos" to "spr&local&_lpos"
set "keysprite('spr&local&_lpos')" to "keysprite&num_keys&"
set "spr&local&_off" to 1
die
---------------------------------------------------------------
. "Door robot"
set "local" to "robot_id"
set "local2" to "thisx"
set "local3" to "thisy"
set "local4" to "this_color"
gotoxy "local" 0
. "@spr&local&"
restore "justentered" 1
| "justentered"
set "spr&local&_lpos" to "num_doors"
set "doorsprite('spr&local&_lpos')" to "local"
inc "num_doors" by 1
set "spr&local&_refx" to "spr_d_x"
set "spr&local&_refy" to "spr_d_y"
set "spr&local&_width" to "spr_d_w"
set "spr&local&_height" to "spr_d_h"
set "spr&local&_cx" to "spr_d_cx"
set "spr&local&_cy" to "spr_d_cy"
set "spr&local&_cwidth" to "spr_d_cw"
set "spr&local&_cheight" to "spr_d_ch"
put "local4" Sprite "local" at "local2" "local3"
end
: "touch"
if "key_&local4&" <= 0 then "end"
dec "key_&local4&" by 1
dec "num_doors" by 1
set "spr('doorsprite&num_doors&')_lpos" to "spr&local&_lpos"
set "doorsprite('spr&local&_lpos')" to "doorsprite&num_doors&"
set "spr&local&_off" to 1
die
: "end"
end