Super Mario for MegaZeux: Difference between revisions
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==External Links== | ==External Links== | ||
[http://en.wikipedia.org/wiki/User:Teabonesix/Sandbox Super Mario for MegaZeux at Wikipedia.org] | |||
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[[Category:Games]] | [[Category:Games]] |
Revision as of 23:32, 15 September 2008
Super Mario for MegaZeux | |
File:Sm4mzx.png | |
Author | T-Bone6 |
Company | N/A |
Release Date | unreleased |
Genre | Side-Scrolling |
Download | No link available. |
Super Mario for MegaZeux (SM4MZX) was originally produced by T-Bone6 in 1999 as an attempt to convert the Nintendo (NES) version of the game into the MegaZeux platform. It has been an oncoming project for nearly a decade.
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the sprite drawing command in the MegaZeux program, the game's functionality has improved greatly and the amount of on board sprites have increased.
The game has been in production off and on since its start. The final version's supposed release date was set for 2008.
The Making of The Sprites NES Style
T-Bone6 achieved the appearance of 2-bit graphics not by using software to convert 2-bit sprites. He tediously drew each sprite's animation pixel by pixel. This is what gave SM4MZX its near identical appearance to the commercialized Super Mario video games by Nintendo.
The Making of The Sprites SNES Style
The conversions of Super Nintendo (SNES) sprites to MegaZeux sprites would not be possible without the alteration of the original sprite's image size to suit the scale of MegaZeux's character table system. The SNES to MZX graphics is T-Bone's proudest achievement, in terms of MZX game design.
The sprites in this game are sourced from: SMB1, SMB2, SMB3, SMW, SPP (Super Princess Peach), Kirby and SMRPG. There are a few unique sprites that T-Bone6 has designed himself specially for this game.
Notes: Super Mario for MegaZeux does not use SMZX.