Super Mario for MegaZeux: Difference between revisions

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[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]
The sprites in this game are sourced from:
The sprites in this game are sourced from:
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (The American Release), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land 2''', '''Paper Mario''' and '''Mario & Luigi: Partners in Time'''.
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (The American Release), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land 2''', '''Paper Mario''' and '''Mario & Luigi: Partners in Time'''.



Revision as of 16:47, 18 September 2008

Super Mario for MegaZeux
File:Sm4mzx.png
Author T-Bone6
Company N/A
Release Date unreleased
Genre Side-Scrolling
Download No link available.

Super Mario for MegaZeux ( commonly abbreviated as SM4MZX), was originally produced by T-Bone6 in 1999 as an attempt to convert the Nintendo (NES) version of the game into the MegaZeux platform. It has been an oncoming project for nearly a decade.

The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the sprite drawing command in the MegaZeux program, the game's functionality has improved greatly and the amount of on-board sprites have increased a fair amount.

The game has been in production off and on since its start. The final version's supposed release date was 2008, but however only BETA demo versions of the game have been released so far.

The Making of The Sprites NES Style

In-game Screenshot

T-Bone6 achieved the appearance of 2-bit graphics not by using software to convert 2-bit sprites. He tediously drew each sprite's animation pixel by pixel. This is what gave SM4MZX its near identical appearance to the commercialized Super Mario video games by Nintendo.

The Making of The Sprites SNES Style

The conversions of Super Nintendo (SNES) sprites to MegaZeux sprites would not be possible without the alteration of the original sprites' image size to suit the scale of 256 limited character table. The SNES to MZX graphics are T-Bone's proudest achievements.

In-game Screenshot

The sprites in this game are sourced from:

Super Mario Bros. , Super Mario Bros. 2 (The American Release), Super Mario Bros 3. , Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario RPG, Super Mario Land 2, Paper Mario and Mario & Luigi: Partners in Time.

There are a few unique sprites that T-Bone6 has designed himself specially for this game.

Notes: Super Mario for MegaZeux does not use SMZX Mode graphics.