Super Mario for MegaZeux: Difference between revisions

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'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX), was originally produced by [[T-Bone6]] in 1999 as an attempt to convert the Nintendo (NES) version of the game into the MegaZeux platform. It has been an oncoming project for nearly a decade.
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX), was originally produced by [[T-Bone]] in 1999 as an attempt to convert the Nintendo (NES) version of the game into the MegaZeux platform. It has been an oncoming project for nearly a decade.


The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing command in the MegaZeux program, the game's functionality has improved greatly and the amount of on-board sprites have increased a fair amount.
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing command in the MegaZeux program, the game's functionality has improved greatly and the amount of on-board sprites have increased a fair amount.
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==Enemies==
==Enemies==
''( Some enemies may not make it the final release. )''
''( Some enemies may not make it the final release and not all enemies are accounted for. )''


Goomba, Gloomba (Blue Goomba),  Red Goomba, Pile Driver Micro-Goomba, Gu Goomba (Hyper Goomba), Blue Shy Guy, Red Shy Guy, Sling Shy, Spookum, Blue Snifit, Red Snifit, Grey Snifit, Blue Fly Guy, Red Fly Guy, Tweeter, Bullet Bill, Spiny, Buzzy Beetle, Koopa Troopa, Piranha Plant, Hammer Bro., Lakitu, Cheep-Cheep, Paratroopa, Cobrat, Flurry, Pokey, Porcupo, Ninja, Pansers, Beezo, Bomb-omb, Trouter, Venus Fire Trap, Boomerang Bro, Para-Beetle, Green Parabeetle (removed in the final release of SMB3), Muncher, Missile Bills, Fire Bro., Spike, Cannon, Big Bertha, Buster Beetle, Monty Mole, Rex, Pipe Lakitu, Wiggler, Swooper, Red Spike Buzzy, Fuzzy, Bandit, Coin Bandit, Big Bandit, Crook, Sackit, Nokobon (Noko Bombette), Cannon Pig, Bee'Zerk (Zinger or Buzzer), Frost Piranha, Sky-Blue Spiny, Frost Piranha, Lethal Bob-omb, Dino-Torch
Goomba, Gloomba (Blue Goomba),  Red Goomba, Pile Driver Micro-Goomba, Gu Goomba (Hyper Goomba), Blue Shy Guy, Red Shy Guy, Sling Shy, Spookum, Blue Snifit, Red Snifit, Grey Snifit, Blue Fly Guy, Red Fly Guy, Tweeter, Bullet Bill, Spiny, Buzzy Beetle, Koopa Troopa, Piranha Plant, Hammer Bro., Lakitu, Cheep-Cheep, Paratroopa, Cobrat, Flurry, Pokey, Porcupo, Ninja, Pansers, Beezo, Bomb-omb, Trouter, Venus Fire Trap, Boomerang Bro, Para-Beetle, Green Parabeetle (removed in the final release of SMB3), Muncher, Missile Bills, Fire Bro., Spike, Cannon, Big Bertha, Buster Beetle, Monty Mole, Rex, Pipe Lakitu, Wiggler, Swooper, Red Spike Buzzy, Fuzzy, Bandit, Coin Bandit, Big Bandit, Crook, Sackit, Nokobon (Noko Bombette), Cannon Pig, Bee'Zerk (Zinger or Buzzer), Frost Piranha, Sky-Blue Spiny, Frost Piranha, Lethal Bob-omb, Dino-Torch
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''( some of the names may change in the final release. )''
''( some of the names may change in the final release. )''


Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder, Karmek, Stone Buzzy, Army Hammer Bro., Birdo
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo


==Notes==
==Notes==

Revision as of 16:49, 1 October 2008

Template:Futuregame

Super Mario for MegaZeux
File:Sm4mzx.png
Author T-Bone6
Company N/A
Release Date unreleased
Genre Side-Scrolling
Download No link available.

Super Mario for MegaZeux ( commonly abbreviated as SM4MZX), was originally produced by T-Bone in 1999 as an attempt to convert the Nintendo (NES) version of the game into the MegaZeux platform. It has been an oncoming project for nearly a decade.

The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the sprite drawing command in the MegaZeux program, the game's functionality has improved greatly and the amount of on-board sprites have increased a fair amount.

The game has been in production off and on since its start. The final version's supposed release date was 2008, but however only BETA demo versions of the game have been released so far.

The Making of The Sprites NES Style

In-game Screenshot

T-Bone6 achieved the appearance of 2-bit graphics not by using software to convert 2-bit sprites. He tediously drew each sprite's animation pixel by pixel. This is what gave SM4MZX its near identical appearance to the commercialized Super Mario video games by Nintendo.

The Making of The Sprites SNES Style

The conversions of Super Nintendo (SNES) sprites to MegaZeux sprites would not be possible without the alteration of the original sprites' image size to suit the scale of 256 limited character table. The SNES to MZX graphics are T-Bone's proudest achievements.

In-game Screenshot

The sprites in this game are sourced from:

Super Mario Bros. , Super Mario Bros. 2 (The American Release), Super Mario Bros 3. , Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario RPG, Super Mario Land, Super Mario Land 2, Paper Mario and Mario & Luigi: Partners in Time.

Enemies

( Some enemies may not make it the final release and not all enemies are accounted for. )

Goomba, Gloomba (Blue Goomba), Red Goomba, Pile Driver Micro-Goomba, Gu Goomba (Hyper Goomba), Blue Shy Guy, Red Shy Guy, Sling Shy, Spookum, Blue Snifit, Red Snifit, Grey Snifit, Blue Fly Guy, Red Fly Guy, Tweeter, Bullet Bill, Spiny, Buzzy Beetle, Koopa Troopa, Piranha Plant, Hammer Bro., Lakitu, Cheep-Cheep, Paratroopa, Cobrat, Flurry, Pokey, Porcupo, Ninja, Pansers, Beezo, Bomb-omb, Trouter, Venus Fire Trap, Boomerang Bro, Para-Beetle, Green Parabeetle (removed in the final release of SMB3), Muncher, Missile Bills, Fire Bro., Spike, Cannon, Big Bertha, Buster Beetle, Monty Mole, Rex, Pipe Lakitu, Wiggler, Swooper, Red Spike Buzzy, Fuzzy, Bandit, Coin Bandit, Big Bandit, Crook, Sackit, Nokobon (Noko Bombette), Cannon Pig, Bee'Zerk (Zinger or Buzzer), Frost Piranha, Sky-Blue Spiny, Frost Piranha, Lethal Bob-omb, Dino-Torch

Bosses and Mini-Bosses

( some of the names may change in the final release. )

Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo

Notes

  • Super Mario for MegaZeux does not use SMZX Mode graphics.
  • Super Mario for MegaZeux is not a licensed game of Nintendo.