T-Bone: Difference between revisions
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'''T-Bone''' (Tyrone MacLean-Wilson), has been using [[MegaZeux]] since 1998 and became an active member in the [[Digiboard]] community in the spring of 2002. T-Bone was first introduced to the MegaZeux community through the [[ZZT]] community. ZZT of which he started using in 1995, creating dozens of unfinished games. | '''T-Bone''' (Tyrone MacLean-Wilson), has been using [[MegaZeux]] since 1998 and became an active member in the [[Digiboard]] community in the spring of 2002. T-Bone was first introduced to the MegaZeux community through the [[ZZT]] community. ZZT of which he started using in 1995, creating dozens of unfinished games. | ||
T-Bone started off testing around with making dozens of prototype game projects. Most of these projects date back nearly 10 years since the day they were first created; i.e. [[Super Mario for MegaZeux]] and The [[Legend of Zelda: The Inquest]]. He continues to work on | T-Bone started off testing around with making dozens of prototype game projects. Most of these projects date back nearly 10 years since the day they were first created; i.e. [[Super Mario for MegaZeux]] and The [[Legend of Zelda: The Inquest]]. He continues to work on these [[Unfinished T-Bone Games]] and is hopeful that they will see their release. | ||
==Criticism== | ==Criticism== |
Revision as of 20:48, 31 May 2010
T-Bone | |
File:Tyrone.jpg | |
Join date | 2002 |
Interests | Film Making, Web Design |
MZX games | Jet Pack Man, Virtris, National Hockey League |
Companies | T-Bone Productions, AIRKID Media |
Contact info |
IRC: T-Bone Email: Teabonesix@gmail.com N/A: N/A |
T-Bone (Tyrone MacLean-Wilson), has been using MegaZeux since 1998 and became an active member in the Digiboard community in the spring of 2002. T-Bone was first introduced to the MegaZeux community through the ZZT community. ZZT of which he started using in 1995, creating dozens of unfinished games.
T-Bone started off testing around with making dozens of prototype game projects. Most of these projects date back nearly 10 years since the day they were first created; i.e. Super Mario for MegaZeux and The Legend of Zelda: The Inquest. He continues to work on these Unfinished T-Bone Games and is hopeful that they will see their release.
Criticism
Popularized for his work on porting and recreating Nintendo games to the MegaZeux platform; he has been criticized for his lack of originality as a game developer. The majority of his video games relate to already existing popular licensed games.
Occupation
T-Bone works as a web based programmer, graphic designer, radio show technician, youth mentor, audio and video editor. He is also a college student, studying Graphic Design in a 3 year coarse in Toronto, Canada.