Board: Difference between revisions

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*For a few [[Built-in|built-in objects]], there is a limit to how many can be placed on one board.
*For a few [[Built-in|built-in objects]], there is a limit to how many can be placed on one board.
**All boards must have one and only one instance of the player object.
**All boards must have one and only one instance of the player object.
**Robots and scrolls are both capped to 255 per board
**Signs and scrolls together are capped to 255 per board.
**No more than 255 sensors.
**No more than 255 robots.




[[Category:MegaZeux]]
[[Category:MegaZeux]]

Latest revision as of 18:13, 2 November 2012

A Board is basically a playing field for which the game can take place in.

Limitations

  • Boards can range in size from 1x1 to a massive 32767x32767
    • Extremely large boards will consume a massive block of memory. A board with the maximum dimensions would consume over 3 GB of memory, not including the overlay.
    • The board scan is a somewhat expensive routine that scans every square of the board every cycle for built-ins. The larger the board, the bigger the performance impact it can have on your game on slower computers.
  • For a few built-in objects, there is a limit to how many can be placed on one board.
    • All boards must have one and only one instance of the player object.
    • Signs and scrolls together are capped to 255 per board.
    • No more than 255 sensors.
    • No more than 255 robots.