Super Mario for MegaZeux: Difference between revisions

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(Update to reflect the fact that this is a demo.)
 
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{{futuregame}}
{{Game| title = Super Mario for MegaZeux Demo
{{Game| title = Super Mario for MegaZeux
|image = Sm4mzx_gameplay.png
|image = sm4mzx.png
|creator = [[T-Bone]]
|creator = [[T-Bone6]]
|company = [[T-Bone Productions]]
|company = N/A
|released = 2006
|released = unreleased
|genre = Side-scrolling
|genre = Side-Scrolling
|vault = 1400
}}
}}


'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX), was originally produced by [[T-Bone6]] in 1999 as an attempt to convert the Nintendo (NES) version of the game into the MegaZeux platform. It has been an oncoming project for nearly a decade.
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX) is a [[fan-made]] demo, developed in 1999 by [[T-Bone]] as an attempt to recreate the Nintendo Super Mario series onto the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo Super Mario series and incorporate them into Super Mario for MegaZeux. This project was steered by the fact that T-Bone was an avid fan of the Super Mario Bros. series.
 
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing command in the MegaZeux program, the game's functionality has improved greatly and the amount of on-board sprites have increased a fair amount.
 
The game has been in production off and on since its start. The final version's supposed release date was 2008, but however only BETA demo versions of the game have been released so far.
 
===The Making of The Sprites NES Style===
 
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]
[[T-Bone6]] achieved the appearance of 2-bit graphics not by using software to convert 2-bit sprites. He tediously drew each sprite's animation pixel by pixel. This is what gave SM4MZX its near identical appearance to the commercialized Super Mario video games by Nintendo.  
 
===The Making of The Sprites SNES Style===
 
The conversions of Super Nintendo (SNES) sprites to MegaZeux sprites would not be possible without the alteration of the original sprites' image size to suit the scale of 256 limited character table. The SNES to MZX graphics are T-Bone's proudest achievements.


[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]


The sprites in this game are sourced from:
==Story==
 
Like most Super Mario games; Mario must save the mushroom kingdom.  
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (The American Release), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''' and '''Mario & Luigi: Partners in Time'''.


==Enemies==
==Enemies==
''Some enemies may not make it the final release.''
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series, spanning from a wide range of Super Mario games from various platforms; Some of which have never been seen together in the stage as one another.  
 
Goomba, Gloomba (Blue Goomba),  Red Goomba, Pile Driver Micro-Goomba, Gu Goomba (Hyper Goomba), Blue Shy Guy, Red Shy Guy, Sling Shy, Spookum, Blue Snifit, Red Snifit, Grey Snifit, Blue Fly Guy, Red Fly Guy, Tweeter, Bullet Bill, Spiny, Buzzy Beetle, Koopa Troopa, Piranha Plant, Hammer Bro., Lakitu, Cheep-Cheep, Paratroopa, Cobrat, Flurry, Pokey, Porcupo, Ninja, Pansers, Beezo, Bomb-omb, Trouter, Venus Fire Trap, Boomerang Bro, Para-Beetle, Green Parabeetle (removed in the final release of SMB3), Muncher, Missile Bills, Fire Bro., Spike, Cannon, Big Bertha, Buster Beetle, Monty Mole, Rex, Pipe Lakitu, Wiggler, Swooper, Red Spike Buzzy, Fuzzy, Bandit, Coin Bandit, Big Bandit, Crook, Sackit, Nokobon (Noko Bombette), Cannon Pig, Bee'Zerk (Zinger or Buzzer), Frost Piranha, Sky-Blue Spiny, Frost Piranha, Lethal Bob-omb
 
==Bosses and Mini-Bosses==
 
Bamma, Flare, Hamma Jamma, Kirby, Thunder Lakitu, Magikoopa, Stone Buzzy Beetle, Army Hammer Bro., Birdo
 
===Notes===
Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.
Super Mario for MegaZeux is not a licensed game of Nintendo.


{{stub}}
==Notes==
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.


[[Category:Games]]
==Related==
[[Unfinished T-Bone Games]]

Latest revision as of 19:24, 7 January 2020

Super Mario for MegaZeux Demo
Sm4mzx gameplay.png
Author T-Bone
Company T-Bone Productions
Release Date 2006
Genre Side-scrolling
Download DMZX Archive

Super Mario for MegaZeux ( commonly abbreviated as SM4MZX) is a fan-made demo, developed in 1999 by T-Bone as an attempt to recreate the Nintendo Super Mario series onto the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo Super Mario series and incorporate them into Super Mario for MegaZeux. This project was steered by the fact that T-Bone was an avid fan of the Super Mario Bros. series.

In-game Screenshot

Story

Like most Super Mario games; Mario must save the mushroom kingdom.

Enemies

Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series, spanning from a wide range of Super Mario games from various platforms; Some of which have never been seen together in the stage as one another.

Notes

  • Super Mario for MegaZeux does not use SMZX Mode graphics.

Related

Unfinished T-Bone Games