Super Mario for MegaZeux: Difference between revisions

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{{Game| title = Super Mario for MegaZeux
{{Game| title = Super Mario for MegaZeux Demo
|image =
|image = Sm4mzx_gameplay.png
|creator = T-Bone6
|creator = [[T-Bone]]
|company = [http://teabone.awardspace.com T-Bone Productions]
|company = [[T-Bone Productions]]
|released = 2006-2007 (Demos)
|released = 2006
|genre = Side-Scrolling
|genre = Side-scrolling
|vault = 1400
}}
}}


'''Super Mario for MegaZeux (SM4MZX)''' was originally produced by [[T-Bone6]] in 1999 as an attempt to convert the NES version of the game into the MegaZeux platform.
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX) is a [[fan-made]] demo, developed in 1999 by [[T-Bone]] as an attempt to recreate the Nintendo Super Mario series onto the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo Super Mario series and incorporate them into Super Mario for MegaZeux. This project was steered by the fact that T-Bone was an avid fan of the Super Mario Bros. series.


The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing command in the MegaZeux program, the game's functionally has improved greatly and the amount of enemies have increased to over 40.
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]


The game has been in production off and on since its start. The final version's supposed release date is set for 2008.
==Story==
Like most Super Mario games; Mario must save the mushroom kingdom.  


'''The Making of The Sprites'''
==Enemies==
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series, spanning from a wide range of Super Mario games from various platforms; Some of which have never been seen together in the stage as one another.


[[T-Bone6]] achieved the appearance of 2-bit graphics not by using software to convert 2-bit sprites. He tediously drew each sprite's animation pixel by pixel. This is what gave SM4MZX its beautiful appearance over other MZX games that have attempted 2-bit graphic conversions. The conversions of SNES sprites to MegaZeux sprites would not be possible without the alteration of the original sprite's image size to suit the scale of MegaZeux's char table system. The SNES to MZX graphics is T-Bone's proudest achievement, in terms of MZX game design.
==Notes==
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.


The sprites in this game are sourced from:
==Related==
'''SMB1, SMB2, SMB3, SMW, SPP (Super Princess Peach), Kirby and SMRPG'''.
[[Unfinished T-Bone Games]]
There are a few unique sprites that T-Bone6 has made specially for this game.
 
'''Notes:'''
[[Super Mario for MegaZeux]] does '''not''' use [[SMZX]].
 
{{stub}}
 
[[Category:Games]]

Latest revision as of 19:24, 7 January 2020

Super Mario for MegaZeux Demo
Sm4mzx gameplay.png
Author T-Bone
Company T-Bone Productions
Release Date 2006
Genre Side-scrolling
Download DMZX Archive

Super Mario for MegaZeux ( commonly abbreviated as SM4MZX) is a fan-made demo, developed in 1999 by T-Bone as an attempt to recreate the Nintendo Super Mario series onto the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo Super Mario series and incorporate them into Super Mario for MegaZeux. This project was steered by the fact that T-Bone was an avid fan of the Super Mario Bros. series.

In-game Screenshot

Story

Like most Super Mario games; Mario must save the mushroom kingdom.

Enemies

Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series, spanning from a wide range of Super Mario games from various platforms; Some of which have never been seen together in the stage as one another.

Notes

  • Super Mario for MegaZeux does not use SMZX Mode graphics.

Related

Unfinished T-Bone Games