Super Mario for MegaZeux: Difference between revisions

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(Update to reflect the fact that this is a demo.)
 
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{{futuregame}}
{{Game| title = Super Mario for MegaZeux Demo
 
|image = Sm4mzx_gameplay.png
{{Game| title = Super Mario for MegaZeux
|image = sm4mzx.png
|creator = [[T-Bone]]
|creator = [[T-Bone]]
|company = [[T-Bone Productions]]
|company = [[T-Bone Productions]]
|released = unreleased
|released = 2006
|genre = Side-Scrolling
|genre = Side-scrolling
|vault = 1400
}}
}}


'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX), was originally produced by [[T-Bone]] in 1999 as an attempt to convert the Nintendo (NES) version of the Super Mario series into the MegaZeux platform.  
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX) is a [[fan-made]] demo, developed in 1999 by [[T-Bone]] as an attempt to recreate the Nintendo Super Mario series onto the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo Super Mario series and incorporate them into Super Mario for MegaZeux. This project was steered by the fact that T-Bone was an avid fan of the Super Mario Bros. series.


The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing commands, in the MegaZeux program, the game's functionality and graphics have improved greatly.
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]


Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up facing.
==Story==
 
Like most Super Mario games; Mario must save the mushroom kingdom.  
The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only [[BETA]] [[demo]] versions of the game have been released as of yet. T-Bone is hopeful that the project will see its first complete full version in mid 2009.
 
===Development===
 
'''The Sprites NES Style'''
 
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]
T-Bone achieved the "appearance" of 2-bit graphics not by using software to convert 2-bit sprites. He tediously drew each sprite's animation pixel by pixel. This is what gave SM4MZX its near identical appearance to the commercialized Super Mario video games by Nintendo. The MegaZeux pixel limit per character is smaller than that of the characters in Nintendo. So all sprites have been changed to fit to scale, manually. T-Bone would often redraw the sprites onto graphic paper and figure out which pixels to shift to scale to maintain the same look as the Nintendo characters.
 
'''The Sprites SNES Style'''
 
The conversions of Super Nintendo ([[SNES]]) sprites to MegaZeux sprites would not be possible without the alteration of the original sprites' image size to suit the scale of 256 limited character table. The SNES to MZX graphics are T-Bone's self-proclaimed proudest achievements in MegaZeux graphics editing.
 
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]


==Enemies==
==Enemies==
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also a few uniquely created enemies in this game.
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series, spanning from a wide range of Super Mario games from various platforms; Some of which have never been seen together in the stage as one another.  
 
The enemies in this game are sourced from:
 
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (The American Release), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario & Luigi: Partners in Time'''.
 
==Bosses and Mini-Bosses==
''( some of the names may change in the final release. )''
 
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa
 
==Story==
The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.


==Notes==
==Notes==
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.
* Super Mario for MegaZeux is not a licensed game of Nintendo.


{{stub}}
==Related==
[[Category:Games]]
[[Unfinished T-Bone Games]]

Latest revision as of 19:24, 7 January 2020

Super Mario for MegaZeux Demo
Sm4mzx gameplay.png
Author T-Bone
Company T-Bone Productions
Release Date 2006
Genre Side-scrolling
Download DMZX Archive

Super Mario for MegaZeux ( commonly abbreviated as SM4MZX) is a fan-made demo, developed in 1999 by T-Bone as an attempt to recreate the Nintendo Super Mario series onto the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo Super Mario series and incorporate them into Super Mario for MegaZeux. This project was steered by the fact that T-Bone was an avid fan of the Super Mario Bros. series.

In-game Screenshot

Story

Like most Super Mario games; Mario must save the mushroom kingdom.

Enemies

Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series, spanning from a wide range of Super Mario games from various platforms; Some of which have never been seen together in the stage as one another.

Notes

  • Super Mario for MegaZeux does not use SMZX Mode graphics.

Related

Unfinished T-Bone Games