Super Mario for MegaZeux: Difference between revisions

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==Super Mario for MegaZeux==
{{Game| title = Super Mario for MegaZeux Demo
 
{{Game| title = Super Mario for MegaZeux
|image = Sm4mzx_gameplay.png
|image = Sm4mzx_gameplay.png
|creator = [[T-Bone]]
|creator = [[T-Bone]]
|company = [[T-Bone Productions]]
|company = [[T-Bone Productions]]
|released = unreleased
|released = 2006
|genre = Side-scrolling
|genre = Side-scrolling
|vault = 1400
}}
}}


'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX), development started in 1999 by [[T-Bone]] as an attempt to recreate the Nintendo Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo, Super Mario series and incorporate them into Super Mario for MegaZeux. This project was steered by the fact that T-Bone was an avid fan of the Super Mario Bros. series.
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX) is a [[fan-made]] demo, developed in 1999 by [[T-Bone]] as an attempt to recreate the Nintendo Super Mario series onto the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo Super Mario series and incorporate them into Super Mario for MegaZeux. This project was steered by the fact that T-Bone was an avid fan of the Super Mario Bros. series.


The game was hardly playable in its early development stages of test runs. Ever since the introduction of the [[sprite]] drawing commands in the MegaZeux program, the game's functionality has improved greatly to a playable standard.
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]


Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start in 1999. No final version has yet to be released.
==Story==
Like most Super Mario games; Mario must save the mushroom kingdom.  


[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]
==Enemies==
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series, spanning from a wide range of Super Mario games from various platforms; Some of which have never been seen together in the stage as one another.  


===Enemies===
==Notes==
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series, spanning from a wide range of Super Mario games from various platforms; Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.


===Notes===
==Related==
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.
[[Unfinished T-Bone Games]]

Latest revision as of 19:24, 7 January 2020

Super Mario for MegaZeux Demo
Sm4mzx gameplay.png
Author T-Bone
Company T-Bone Productions
Release Date 2006
Genre Side-scrolling
Download DMZX Archive

Super Mario for MegaZeux ( commonly abbreviated as SM4MZX) is a fan-made demo, developed in 1999 by T-Bone as an attempt to recreate the Nintendo Super Mario series onto the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo Super Mario series and incorporate them into Super Mario for MegaZeux. This project was steered by the fact that T-Bone was an avid fan of the Super Mario Bros. series.

In-game Screenshot

Story

Like most Super Mario games; Mario must save the mushroom kingdom.

Enemies

Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series, spanning from a wide range of Super Mario games from various platforms; Some of which have never been seen together in the stage as one another.

Notes

  • Super Mario for MegaZeux does not use SMZX Mode graphics.

Related

Unfinished T-Bone Games