Game creation system: Difference between revisions

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A game-creation system, or GCS, is a program released which is designed to enable the user to create a computer game using the system. Often, but not always, the game-creation system is itself a game which gives players such control over how a game's "add-ons" may be modified or edited (without the game being "modded") that the add-ons created go beyond additional "maps" or "levels" and get into the category of being additional "worlds," "quests" or "games" within the game. The most prominent example of a GCS that is not itself a game is Game Maker. Prominent examples of game-creation systems which are themselves games include [[ZZT]] and [[MegaZeux]]. Users of one GCS often cross-over to another or use multiple systems at once (this often occurs with ZZT and MegaZeux.)
A '''game-creation system''', or ''GCS'' for short, is a program designed to assist the user in creating a computer game. ''Game-creation systems'' can either be standalone programs (such as ''Game Maker'' and the ''RPGMaker'' series), or programs initially released as a game, and their editor was a side feature (like [[ZZT]] and [[MegaZeux]]).

Revision as of 17:16, 29 March 2008

A game-creation system, or GCS for short, is a program designed to assist the user in creating a computer game. Game-creation systems can either be standalone programs (such as Game Maker and the RPGMaker series), or programs initially released as a game, and their editor was a side feature (like ZZT and MegaZeux).