Engine: Difference between revisions

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<i>For the game by [[Luke Drelick]], see [[Engine (game)]].</i>
<i>For the game by [[Luke Drelick]], see [[Engine (game)]].</i>


An <b>engine</b> is one or more [[robot]]s working to perform a specific task. Engines are the meat and potatoes of any decent game. Typical functions of gameplay engines include allowing the player to wield a sword, controlling jumping/gravity in a sidescrolling game, drawing and moving [[sprite]]s on the screen, handling text boxes, status menus, and battles in an RPG, and simulating first-person perspective.
An <b>engine</b> is one or more [[robot]]s working to perform a specific task. Engines are the meat and potatoes of any decent game. Typical functions of gameplay engines include allowing the player to wield a sword, controlling jumping/gravity in a sidescrolling game, drawing and moving [[sprite]]s on the screen, handling text boxes, status menus, battles in an RPG, and simulating first-person perspective.


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[[Category:MegaZeux]]
[[Category:MegaZeux]]

Latest revision as of 01:04, 11 April 2010

For the game by Luke Drelick, see Engine (game).

An engine is one or more robots working to perform a specific task. Engines are the meat and potatoes of any decent game. Typical functions of gameplay engines include allowing the player to wield a sword, controlling jumping/gravity in a sidescrolling game, drawing and moving sprites on the screen, handling text boxes, status menus, battles in an RPG, and simulating first-person perspective.