Super Mario for MegaZeux: Difference between revisions
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'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX), was originally produced by [[T-Bone]] in 1999 as an attempt to convert the Nintendo (NES) version of the game into the MegaZeux platform. | '''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX), was originally produced by [[T-Bone]] in 1999 as an attempt to convert the Nintendo (NES) version of the game into the MegaZeux platform. The development of this game continues to this day. T-Bone is hopeful that the project will see its complete full version in the near future. | ||
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing command in the MegaZeux program, the game's functionality has improved greatly and the amount of on-board sprites have increased a fair amount. | The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing command in the MegaZeux program, the game's functionality has improved greatly and the amount of on-board sprites have increased a fair amount. | ||
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[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]] | [[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]] | ||
==Enemies== | |||
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. | |||
The enemies in this game are sourced from: | |||
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (The American Release), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario & Luigi: Partners in Time'''. | |||
==Bosses and Mini-Bosses== | ==Bosses and Mini-Bosses== |
Revision as of 17:00, 2 October 2008
Super Mario for MegaZeux | |
File:Sm4mzx.png | |
Author | T-Bone6 |
Company | N/A |
Release Date | unreleased |
Genre | Side-Scrolling |
Download | No link available. |
Super Mario for MegaZeux ( commonly abbreviated as SM4MZX), was originally produced by T-Bone in 1999 as an attempt to convert the Nintendo (NES) version of the game into the MegaZeux platform. The development of this game continues to this day. T-Bone is hopeful that the project will see its complete full version in the near future.
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the sprite drawing command in the MegaZeux program, the game's functionality has improved greatly and the amount of on-board sprites have increased a fair amount.
The game has been in production off and on since its start. The final version's supposed release date was 2008, but however only BETA demo versions of the game have been released so far.
The Making of The Sprites NES Style
T-Bone6 achieved the appearance of 2-bit graphics not by using software to convert 2-bit sprites. He tediously drew each sprite's animation pixel by pixel. This is what gave SM4MZX its near identical appearance to the commercialized Super Mario video games by Nintendo.
The Making of The Sprites SNES Style
The conversions of Super Nintendo (SNES) sprites to MegaZeux sprites would not be possible without the alteration of the original sprites' image size to suit the scale of 256 limited character table. The SNES to MZX graphics are T-Bone's proudest achievements.
Enemies
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series.
The enemies in this game are sourced from:
Super Mario Bros. , Super Mario Bros. 2 (The American Release), Super Mario Bros 3. , Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario RPG, Super Mario Land, Super Mario Land 2, Paper Mario, Super Mario Sunshine and Mario & Luigi: Partners in Time.
Bosses and Mini-Bosses
( some of the names may change in the final release. )
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo
Notes
- Super Mario for MegaZeux does not use SMZX Mode graphics.
- Super Mario for MegaZeux is not a licensed game of Nintendo.