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Old-Sckool (talk | contribs) (Created page with "A '''Board''' is basically a playing field for which the game can take place in. ==Limitations== *Boards can range in size from 1x1 to a massive 32767x32767 **Extremely large bo...") |
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**Extremely large boards will consume a massive block of memory. A board with the maximum dimensions would consume over 3 GB of memory. | **Extremely large boards will consume a massive block of memory. A board with the maximum dimensions would consume over 3 GB of memory. | ||
**The BoardScan is a somewhat expensive routine that scans every square of the board every cycle for built-ins. The larger the board, the bigger the performance impact it can have on your game on slower computers. A good rule of thumb is to try to make boards not much larger than 1000x1000 in area. | **The BoardScan is a somewhat expensive routine that scans every square of the board every cycle for built-ins. The larger the board, the bigger the performance impact it can have on your game on slower computers. A good rule of thumb is to try to make boards not much larger than 1000x1000 in area. | ||
*All boards must have one and only one instance of the player object. | *For a few [[Built-in|built-in objects]], there is a limit to how many can be placed on one board. | ||
**All boards must have one and only one instance of the player object. | |||
**Robots and scrolls are capped to 255 per board | |||
[[Category:MegaZeux]] |
Revision as of 19:53, 7 February 2011
A Board is basically a playing field for which the game can take place in.
Limitations
- Boards can range in size from 1x1 to a massive 32767x32767
- Extremely large boards will consume a massive block of memory. A board with the maximum dimensions would consume over 3 GB of memory.
- The BoardScan is a somewhat expensive routine that scans every square of the board every cycle for built-ins. The larger the board, the bigger the performance impact it can have on your game on slower computers. A good rule of thumb is to try to make boards not much larger than 1000x1000 in area.
- For a few built-in objects, there is a limit to how many can be placed on one board.
- All boards must have one and only one instance of the player object.
- Robots and scrolls are capped to 255 per board