Super Mario for MegaZeux: Difference between revisions
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'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX), development started in 1999 by [[T-Bone]] as an attempt to recreate the Nintendo Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo, Super Mario series and incorporate them into Super Mario for MegaZeux. This project was steered by the fact that T-Bone was an avid fan of the Super Mario Bros. series. | '''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX), development started in 1999 by [[T-Bone]] as an attempt to recreate the Nintendo Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo, Super Mario series and incorporate them into Super Mario for MegaZeux. This project was steered by the fact that T-Bone was an avid fan of the Super Mario Bros. series. | ||
The game was hardly playable in its early development stages of test runs. | The game was hardly playable in its early development stages of test runs. However, since the introduction of the [[sprite]] drawing commands in the MegaZeux program, the game's functionality has improved greatly to a playable standard. | ||
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]] | [[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]] | ||
===Enemies=== | ===Enemies=== | ||
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series, spanning from a wide range of Super Mario games from various platforms; Some of which have never been seen in the | Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series, spanning from a wide range of Super Mario games from various platforms; Some of which have never been seen together in the stage as one another. | ||
===Notes=== | ===Notes=== | ||
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics. | * Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics. |
Revision as of 22:39, 20 September 2011
Super Mario for MegaZeux
Super Mario for MegaZeux | |
Author | T-Bone |
Company | T-Bone Productions |
Release Date | TBA |
Genre | Side-scrolling |
Download | No link available. |
Super Mario for MegaZeux ( commonly abbreviated as SM4MZX), development started in 1999 by T-Bone as an attempt to recreate the Nintendo Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo, Super Mario series and incorporate them into Super Mario for MegaZeux. This project was steered by the fact that T-Bone was an avid fan of the Super Mario Bros. series.
The game was hardly playable in its early development stages of test runs. However, since the introduction of the sprite drawing commands in the MegaZeux program, the game's functionality has improved greatly to a playable standard.
Enemies
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series, spanning from a wide range of Super Mario games from various platforms; Some of which have never been seen together in the stage as one another.
Notes
- Super Mario for MegaZeux does not use SMZX Mode graphics.