Spirit Quest: Difference between revisions
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This game was initially a Day of Zeux Submission, but game breaking bugs plagued it. With the loads more time that was not available durring competition, the game now features a completely gutted and reworked battle engine, completely reworked leveling system, completely new turn calculator, all stats significantly more balanced, added gameplay workflow, updated graphics, sound effects, TWO possible endings and an Autosave system to keep the pace. | This game was initially a Day of Zeux Submission, but game breaking bugs plagued it. With the loads more time that was not available durring competition, the game now features a completely gutted and reworked battle engine, completely reworked leveling system, completely new turn calculator, all stats significantly more balanced, added gameplay workflow, updated graphics, sound effects, TWO possible endings and an Autosave system to keep the pace. | ||
This game was made with extensive use of the pc speaker effects. | |||
Revision as of 01:10, 22 January 2013
Spirit Quest | |
[[Image:|320px]] | |
Author | User:ThDPro |
Company | Thoughdoo Productions |
Release Date | July 17, 2012 |
Genre | Fantasy JRPG |
Download | DMZX Archive |
This game was initially a Day of Zeux Submission, but game breaking bugs plagued it. With the loads more time that was not available durring competition, the game now features a completely gutted and reworked battle engine, completely reworked leveling system, completely new turn calculator, all stats significantly more balanced, added gameplay workflow, updated graphics, sound effects, TWO possible endings and an Autosave system to keep the pace.
This game was made with extensive use of the pc speaker effects.
Readme
======== Controls -------- MAP VIEW -------- F1 - HELP Menu Directional - Move (octagonal) Enter - Open Menu to equip items Q - Toggle Equipped Weapon TAB - 3 way toggle between types of spirits (always equips highest rated spirit for any Element) ----------- BATTLE VIEW ----------- Left / A - Select Elemental attack Right / D - Select Physical Attack Down / S - Attempt Run Up / W - Attack with selected attack ========== Statistics ---------- NOTE- All stats have a maximum of 10 but They can be boosted by equiping. Stregnth -Stregth levels according to total damage dealt by PHYSICAL ATTACKS ONLY. This stat determines you TOTAL HEALTH and ATTACK stat, which affects all damage-dealing stats, including of course, Elemental Attacks. Speed -Speed levels when you sucessfully run away from something, but is only included in leveling up if what ysou ran away from has a speed GREATER THAN OR EQUAL YOUR OWN SPEED. Speed determines how easy it is to run away and the liklihood that you will ATTACK FIRST or MULTIPLE TIMES IN A ROW in a battle. Earth/Fire/Water Your base stats in these groups level given total amount of damage dealt by each element. Spirits act as MULTIPLIERS to this stat. Your elemental attack is also relative to your base attack stat given STRENGTH, so you'll want to level both your Elements and your Strength ======= Tactics ------- -Always choose a hard-counter element before a battle (Earth hurts Water, Water Hurts Fire, Fire hurts Earth, just as Earth resists Water, Water resists Fire, and Fire Resists Earth) You can toggle elements of your highest-stat Spirits using TAB -Find ways to build up speed stats, it takes getting your MAX HP up by building strength first, but when you can withstand to take more hits, you can try to run more. -Some enemies aren't effected by Physical attacks, just as some aren't effected by Elemental attacks. Be wary of what Weapon your carrying. (The Speed Staff is dangerous in this regard.) -There are 10 Spirits to collect in this game. Only TWO are obligitory. Try to find all of them, or suffer the worse ending ======= CREDITS ------- Programming, Graphics, Music, Sound, Story ThDPro Beta Testing: Kkairos Maxim Risu2112 RyanThunder Special Thanks: The Summer 2012 DoZ Judges MZXGiant for the MZX Image Resampler