Cave Conqueror: Difference between revisions
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{{Game | {{Game | ||
|title = Cave Conqueror | |title = Cave Conqueror | ||
|image = | |image = CC_title.png | ||
|creator = ThDPro | |creator = ThDPro | ||
|company = Thoughdoo Productions | |company = Thoughdoo Productions | ||
|released = May 31, 2013 | |released = May 31, 2013 | ||
|genre = Adventure, Strategy, Puzzle | |genre = Adventure, Strategy, Puzzle | ||
|vault | |vault = 2018 | ||
}} | }} | ||
ThDPro's first release since [[Commander Keen: Heroes Lost]]. Using a pixel precise mouse engine and the default | ThDPro's first release since [[Commander Keen: Heroes Lost]]. Using a pixel precise mouse engine and the default MegaZeux char set/palette, the game makes use of several puzzle elements in a turn based RPG scenario, as well as a system of randomized cards. Features twenty different hand made boards and a story of letters from the player and his wife written by [[KKairos]]. | ||
[[File:CC_gameplay.png]] | [[File:CC_gameplay.png|thumb|left]] |
Latest revision as of 05:20, 24 September 2015
Cave Conqueror | |
Author | ThDPro |
Company | Thoughdoo Productions |
Release Date | May 31, 2013 |
Genre | Adventure, Strategy, Puzzle |
Download | DMZX Archive |
ThDPro's first release since Commander Keen: Heroes Lost. Using a pixel precise mouse engine and the default MegaZeux char set/palette, the game makes use of several puzzle elements in a turn based RPG scenario, as well as a system of randomized cards. Features twenty different hand made boards and a story of letters from the player and his wife written by KKairos.