MZM: Difference between revisions

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'''MZMs''' are self-contained sections of [[MegaZeux|MZX]] board data.  Initially conceived as an improvement upon the ANSI format used to export graphics between boards (before inter-board copying was possible), they have become a convenient way to store and dynamically load game content.  The first MZMs simply stored graphical data, while successive versions allowed for the storing of board parameters (such as whether an object was a customblock, a gem, a unit of ammo, etc.) and eventually stored robot code as well.  It is now possible to use MZMs to completely compartmentalize a game into a series of externally loaded boards, effectively bypassing set limits  within MZX.
Fuck you flaming faggots. I'll never stop vandalizing. I can change my IP at will! :)
 
==MZM Tutorial==
(Someone should write this)
 
[[Category:MegaZeux]]
{{stub}}

Revision as of 10:34, 24 March 2007

Fuck you flaming faggots. I'll never stop vandalizing. I can change my IP at will! :)