Sprite (Tutorial): Difference between revisions

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'''Sprites''' were introduced to [[MegaZeux]] in version 2.65, primarily as a method of making it easier to implement large object representations in the game (for example, [[Engine|engines]] for handling a multiple character player or enemies).  They include many features such as collision detection, easy drawing, and configurable draw order.  Despite being designed to make coding easier, many [[:Category:MZXers|MZXers]] avoid their use in favor of more traditional methods such as [[overlay]] buffering and hand-rolled collision routines.  This is largely out of a perception that Sprites are difficult to use.
Fuck you flaming faggots. I'll never stop vandalizing. I can change my IP at will! :)
 
==Sprite Tutorial==
(Someone should write one of these)
 
==External Links==
[http://www.digitalmzx.net/faq/sprite.html Saike's Sprite Tutorial] - Slightly out of date with regards to other MZX features.
 
[[Category:MegaZeux]]
{{stub}}

Revision as of 10:35, 24 March 2007

Fuck you flaming faggots. I'll never stop vandalizing. I can change my IP at will! :)