Sprite (Tutorial): Difference between revisions
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'''Sprites''' were introduced to [[MegaZeux]] in version 2.65, primarily as a method of making it easier to implement large object representations in the game (for example, [[Engine|engines]] for handling a multiple character player or enemies). They include many features such as collision detection, easy drawing, and configurable draw order. Despite being designed to make coding easier, many [[:Category:MZXers|MZXers]] avoid their use in favor of more traditional methods such as [[overlay]] buffering and hand-rolled collision routines. This is largely out of a perception that Sprites are difficult to use. | |||
==Sprite Tutorial== | |||
(Someone should write one of these) | |||
==External Links== | |||
[http://www.digitalmzx.net/faq/sprite.html Saike's Sprite Tutorial] - Slightly out of date with regards to other MZX features. | |||
[[Category:MegaZeux]] | |||
{{stub}} |
Revision as of 02:19, 25 March 2007
Sprites were introduced to MegaZeux in version 2.65, primarily as a method of making it easier to implement large object representations in the game (for example, engines for handling a multiple character player or enemies). They include many features such as collision detection, easy drawing, and configurable draw order. Despite being designed to make coding easier, many MZXers avoid their use in favor of more traditional methods such as overlay buffering and hand-rolled collision routines. This is largely out of a perception that Sprites are difficult to use.
Sprite Tutorial
(Someone should write one of these)
External Links
Saike's Sprite Tutorial - Slightly out of date with regards to other MZX features.