ZZT: Difference between revisions
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ZZT is an ANSI-based GCS game creation system, created in 1991 by [[Tim Sweeney]], of [[Epic Games]]. It is considered by most everyone to be the predecessor to [[MegaZeux]], and the creator of MegaZeux--[[Alexis|Alexis Janson]], was a well-known [[ZZTer] prior to creating MegaZeux. | ZZT is an ANSI-based GCS game creation system, created in 1991 by [[Tim Sweeney]], of [[Epic Games]]. It is considered by most everyone to be the predecessor to [[MegaZeux]], and the creator of MegaZeux--[[Alexis|Alexis Janson]], was a well-known [[ZZTer]] prior to creating MegaZeux. | ||
Revision as of 01:40, 22 June 2007
ZZT is an ANSI-based GCS game creation system, created in 1991 by Tim Sweeney, of Epic Games. It is considered by most everyone to be the predecessor to MegaZeux, and the creator of MegaZeux--Alexis Janson, was a well-known ZZTer prior to creating MegaZeux.