Western civ: Difference between revisions
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|align=center |1.0 | |||
| 1.0 | |align=center | Jan 13 2008 | ||
|align=center | re-release of the game (into a non-DoZ format) | |||
| Jan 13 2008 | |||
| re-release of the game (into a non-DoZ format) | |||
|- | |- | ||
|align=center | 1.1 | |||
| 1.1 | |align=center | Jan 14 2008 | ||
|align=center | patches the 'easy' difficulty to be much easier | |||
| Jan 14 2008 | |||
| patches the 'easy' difficulty to be much easier | |||
|} | |} | ||
[[Category:Games]] | [[Category:Games]] | ||
{{stub}} | {{stub}} |
Revision as of 23:39, 28 March 2008
western_civ | |
Author | afkHideki |
Company | team DAiJOBU |
Release Date | January 13, 2008 |
Genre | Action |
Download | No link available. |
Basics
western_civ is an action/RPG game set in the wild west. The story is told from a currently unnamed character, who serves as an apprentice to an outlaw.
Gameplay
Since it was originally released as a DoZ game, western_civ is a rather short game. It features a linear beginning and end, but has multiple story paths. During the story, there are several battles, a few small areas to explore, and a minigame that involves avoiding fire from a rifleman.
Graphics
The levels in western_civ are non-scrolling. Everything is drawn with solid colors. There are full-charset logos, and a scene from the intro was made using the bmp2mzx utility. The players and most items in the game are 1x1.
Engine
Most of the text is handled using a simple overlay engine. The battle system is called the quick draw and is mainly just pressing the number that flashes on the screen within a time limit.
Patch History
Not counting the extensive amount of fixes submitted for it during the DoZ, western_civ has been patched twice.
version | release | content |
---|---|---|
1.0 | Jan 13 2008 | re-release of the game (into a non-DoZ format) |
1.1 | Jan 14 2008 | patches the 'easy' difficulty to be much easier |