Super ZZT: Difference between revisions
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'''Super ZZT''' is a game creation system with many similarities to ZZT. It was released in 1992 from Epic Games, and was coded by Allen Pilgrim and [[Tim Sweeney]]. The original download came three games from the authors: Lost Forest, Monster Zoo, and Proving Grounds. Just like the old ZZT, Super ZZT was popular for its game making capabilities. Oddly enough, the built-in editor required activation from the command line. | '''Super ZZT''' is a [[game creation system]] with many similarities to [[ZZT]]. It was released in 1992 from Epic Games, and was coded by Allen Pilgrim and [[Tim Sweeney]]. The original download came three games from the authors: Lost Forest, Monster Zoo, and Proving Grounds. Just like the old [[ZZT]], ''Super ZZT'' was popular for its game making capabilities. Oddly enough, the built-in editor required activation from the command line. | ||
What made it 'super' in comparison to regular ZZT was much larger boards, floor textures, the ability to make an ingame help file, and new preset objects. Even though it removed many limits from ZZT, Super ZZT never became as successful. | What made it 'super' in comparison to regular [[ZZT]] was much larger boards, floor textures, the ability to make an ingame help file, and new preset objects. Even though it removed many limits from [[ZZT]], ''Super ZZT'' never became as successful. | ||
The community for it is largely inactive, possibly even non-existant anymore. | The community for it is largely inactive, possibly even non-existant anymore. | ||
[[category:community]] | |||
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Latest revision as of 17:49, 29 March 2008
Super ZZT is a game creation system with many similarities to ZZT. It was released in 1992 from Epic Games, and was coded by Allen Pilgrim and Tim Sweeney. The original download came three games from the authors: Lost Forest, Monster Zoo, and Proving Grounds. Just like the old ZZT, Super ZZT was popular for its game making capabilities. Oddly enough, the built-in editor required activation from the command line.
What made it 'super' in comparison to regular ZZT was much larger boards, floor textures, the ability to make an ingame help file, and new preset objects. Even though it removed many limits from ZZT, Super ZZT never became as successful.
The community for it is largely inactive, possibly even non-existant anymore.