Musings: Difference between revisions
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Musings was a game released in March of 2007 by NoahSoft and asgromo. NoahSoft did the game's music and all of its code, while asgromo tackled most of the game's graphics and level design. As for the writing itself, according to asgromo... | '''Musings''' was a [[game]] released in March of 2007 by [[NoahSoft]] and [[asgromo]]. [[NoahSoft]] did the game's music and all of its code, while [[asgromo]] tackled most of the game's graphics and level design. As for the writing itself, according to [[asgromo]]... | ||
<div> | |||
<asgromo> well, most of that was neither of us | :<asgromo> well, most of that was neither of us<br><asgromo> I just pulled it out of my pile of notes | ||
<asgromo> I just pulled it out of my pile of notes | </div> | ||
In the game, you went through different levels, killing strange enemies such as rainclouds, and finding various "musings" along the way. Said musings were often in the form of a dialog or a song and serve to help in molding the game's somewhat "trippy" atmosphere. | In the game, you went through different levels, killing strange enemies such as rainclouds, and finding various "musings" along the way. Said musings were often in the form of a dialog or a song and serve to help in molding the game's somewhat "trippy" atmosphere. |
Latest revision as of 18:55, 29 March 2008
Musings | |
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Author | NoahSoft, asgromo |
Company | Aevaze |
Release Date | 2007 |
Genre | Action/Adventure |
Download | No link available. |
Musings was a game released in March of 2007 by NoahSoft and asgromo. NoahSoft did the game's music and all of its code, while asgromo tackled most of the game's graphics and level design. As for the writing itself, according to asgromo...
- <asgromo> well, most of that was neither of us
<asgromo> I just pulled it out of my pile of notes
In the game, you went through different levels, killing strange enemies such as rainclouds, and finding various "musings" along the way. Said musings were often in the form of a dialog or a song and serve to help in molding the game's somewhat "trippy" atmosphere.