T-Bone: Difference between revisions
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|interests = Film Making, Web Design | |interests = Film Making, Web Design | ||
|mzxgames = [[Jet Pack Man]], [[Virtris]], [[National Hockey League]] | |mzxgames = [[Jet Pack Man]], [[Virtris]], [[National Hockey League]] | ||
|companies = [[T-Bone Productions | |companies = [[T-Bone Productions]] | ||
|ircname = T-Bone | |ircname = T-Bone | ||
|email = | |email = N/A | ||
|preferredim = N/A | |preferredim = N/A | ||
|imname = N/A | |imname = N/A |
Revision as of 08:45, 15 February 2011
T-Bone | |
File:Tyrone.jpg | |
Join date | 2002 |
Interests | Film Making, Web Design |
MZX games | Jet Pack Man, Virtris, National Hockey League |
Companies | T-Bone Productions |
Contact info |
IRC: T-Bone Email: N/A N/A: N/A |
T-Bone (Tyrone MacLean-Wilson), has been using MegaZeux since 1998 and became an active member in the DigitalMZX community in the spring of 2002. T-Bone was first introduced to MegaZeux through the ZZT community. ZZT of which he started using in 1995, creating dozens of unreleased games.
T-Bone started off testing around with making countless prototype game projects. Most of these projects date back nearly 10 years since the day they were first created; i.e. Super Mario for MegaZeux and The Legend of Zelda: The Inquest. He continues to work on these Unfinished T-Bone Games and is hopeful that they will one day, each, see a release.
Criticism
Popularized for his work on recreating Nintendo games to the MegaZeux platform; he has been criticized for his lack of originality as a game developer. The majority of his video games relate to already existing popular licensed games.
Occupation
T-Bone works as a web-based programmer, graphic designer, radio show technician and occasional host, youth mentor, audio and video editor. He is also a student, studying Graphic Design in a 3 year program in Canada.