Super ASCII MZX Town/Hint Part I: Difference between revisions
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== (General purpose hints) == | == (General purpose hints) == | ||
* Ensure make multiple save files. Sometimes you might realize you forgot something and have to restore an earlier file. | |||
* You get points for conserved resources. | |||
* Do not shoot everyone in the game, you can waste ammunition like that and lose points for conserved resources. | |||
* If you want to set music modes, push space bar on the title screen, and then select the option. | |||
== BANISH DETONATE SUMMON KILL == | |||
* The words "Banish! Detonate! Summon! Kill!" do have a purpose. | |||
* There is a way to go through the water even in the wrong direction. | |||
* You need some but not all of the potions. | |||
* Collect the potions at the right time instead of the wrong time. | |||
* Dragons cannot be pushed and cannot go over water. | |||
* Don't step on the king's lava please. | |||
* Some potions must be collected not only at the right time but also in the right place. | |||
== CASTLE == | |||
* Did you remember a key? | |||
* Some monster is safe, some is danger. (Color is irrelevant) | |||
* Make a map if it will help you. | |||
== CODE ROOM == | |||
* Cover the blue floor with the boxes. | |||
* The message at the bottom of the screen is refering to the area of the board covered by the message. | |||
* You can use the keyboard commands (push H for help) to be able to see what the message is covering. | |||
== DRAGON FIGHTING ROOM == | |||
* Do you know a trick in MegaZeux? | |||
* Do you know how to leave? | |||
* Do you know which one is a real key? | |||
== FINAL == | |||
* You get permanent fire walking in this level. | |||
* There are two possible solutions to the multiplication. | |||
* Don't block the exit. | |||
* BIG_MONSTER is good and you should not fight them please. | |||
== FOREST == | |||
* Push the switch in corner to open the gate. | |||
* Clear the path properly. | |||
* Pay attention to timer! | |||
* Pay attention to duplication! | |||
* Freeze time potion is best used when leaving back where you came from. | |||
== GAME OF FOUR BOMBS == | |||
* The "S" is sensor. | |||
* Remember, Jesus saves. | |||
* Lit bombs are still pushable too. | |||
* Don't get trapped in the room containing the key. | |||
== GEM TRADER == | |||
* If you trade many gems at once, the money you earn is more. | |||
== GREEN CAVE IN TOWER == | |||
* Think ahead. | |||
* The brown passages will trap you, although there is a way to get by. | |||
* The passage only teleports you if in plain view of the player. Otherwise it is just like another floor. | |||
* Ensure you can activate the red and purple passages too; you will need them. | |||
== INAPPROPRIATE KEYS SOLD HERE == | |||
* You do need the treasure chest, but not immediately. | |||
* Slime-blob will need to move to, in order to help you to complete this game. | |||
* Use the direction according to what is blocked. | |||
== KEYCARD TELEPORTERS == | |||
* Put the keycard and push the button for exiting to a different place. | |||
* Remove the keycard and push buttons, too. | |||
== MAZE OF LOCKOO MIRRORS == | |||
* You cannot change display mode here, although you can do so once you leave. | |||
* You need to collect all the potions. Some order might be better than others, though. | |||
* You can use gun/bomb in case it help you know where exactly you are standing. | |||
== MINE == | |||
* You can't eat a skull. | |||
* Ghost can push rocks too, and can go over water freely. | |||
* You will need the red key. | |||
* The purple key is to the east and you will need to fly over the water to get there. | |||
* Look at the robotic codes for this level if you want to... it won't necessarily help unless you can really understand this game! | |||
* When you go inside the cave, maybe you should make a map to keep track of where you are going. | |||
== MONSTER HOUSE == | |||
* One of the dragons does not want to hurt you but does want your autograph. | |||
* You have nothing for writing autograph with. | |||
* Don't waste all of your money at the store; you will need some in here too. | |||
* Don't let otyughs killed by safety pins, guns, or bombs. | |||
* Some room can wrap around. | |||
* There is some window that you can fall out of. | |||
* Landlord's Game is the predecessor to Monopoly. | |||
== MUSIC IS THE KEY == | |||
* The light purple music notes is sensor. | |||
* Killing enemies potions are bad for you. | |||
* The various objects can be pushed, some of them only indirectly. | |||
== PLEASE LEAVE BEFORE I ARREST YOU == | |||
* There is a secret passage. | |||
* Understand how the missiles are going. | |||
== PUZZLE WITH THROWING BOMBS == | |||
* The sliders can be changed direction only a limited number of times. | |||
* Ensure you know what you will need the sliders for. | |||
* The "#" can cause a chain explosive. | |||
* Dr.Gray can be killed by bombs and he holds the purple key (it is the only thing he owns which isn't gray). | |||
== SIMPLE GAME BOMBS AND TRANSPORTS == | |||
* Everything is what it seems with no invisible walls and fake walls and robots and so on, with one simple exception (obvious if you just look and think about it). | |||
* If you understand this game, you will know what the ring is even before trying it. | |||
== START ROOM == | |||
* You will need to open the purple door here. | |||
* Go the store, and buy some more. | |||
== UNSCRAMBLE THE WORD OR PHRASE == | |||
* It is two words. The first word is a kind of word which will always be capitalized. | |||
* Don't get the letters you need to be trapped. | |||
== WELCOME IN HELL == | |||
* Don't be greedy too much. | |||
* Remember the information given by the scrolls. | |||
* Does a dog have buddha nature? If you answer yes or no, you lose your own buddha nature. | |||
* The telephone is ringing! | |||
* Don't let the wind make you fall into the lava. Pay attention to wind warning. | |||
== ZZT KEY == | |||
* Think ahead really. | |||
* Remember keys can be pushed too. | |||
* You cannot collect a key if you already have one. | |||
* Ensure not to get trapped by flowing water. | |||
* Remember you will need a last blue key. (It is not downstairs!) |
Revision as of 21:05, 25 December 2011
(General purpose hints)
- Ensure make multiple save files. Sometimes you might realize you forgot something and have to restore an earlier file.
- You get points for conserved resources.
- Do not shoot everyone in the game, you can waste ammunition like that and lose points for conserved resources.
- If you want to set music modes, push space bar on the title screen, and then select the option.
BANISH DETONATE SUMMON KILL
- The words "Banish! Detonate! Summon! Kill!" do have a purpose.
- There is a way to go through the water even in the wrong direction.
- You need some but not all of the potions.
- Collect the potions at the right time instead of the wrong time.
- Dragons cannot be pushed and cannot go over water.
- Don't step on the king's lava please.
- Some potions must be collected not only at the right time but also in the right place.
CASTLE
- Did you remember a key?
- Some monster is safe, some is danger. (Color is irrelevant)
- Make a map if it will help you.
CODE ROOM
- Cover the blue floor with the boxes.
- The message at the bottom of the screen is refering to the area of the board covered by the message.
- You can use the keyboard commands (push H for help) to be able to see what the message is covering.
DRAGON FIGHTING ROOM
- Do you know a trick in MegaZeux?
- Do you know how to leave?
- Do you know which one is a real key?
FINAL
- You get permanent fire walking in this level.
- There are two possible solutions to the multiplication.
- Don't block the exit.
- BIG_MONSTER is good and you should not fight them please.
FOREST
- Push the switch in corner to open the gate.
- Clear the path properly.
- Pay attention to timer!
- Pay attention to duplication!
- Freeze time potion is best used when leaving back where you came from.
GAME OF FOUR BOMBS
- The "S" is sensor.
- Remember, Jesus saves.
- Lit bombs are still pushable too.
- Don't get trapped in the room containing the key.
GEM TRADER
- If you trade many gems at once, the money you earn is more.
GREEN CAVE IN TOWER
- Think ahead.
- The brown passages will trap you, although there is a way to get by.
- The passage only teleports you if in plain view of the player. Otherwise it is just like another floor.
- Ensure you can activate the red and purple passages too; you will need them.
INAPPROPRIATE KEYS SOLD HERE
- You do need the treasure chest, but not immediately.
- Slime-blob will need to move to, in order to help you to complete this game.
- Use the direction according to what is blocked.
KEYCARD TELEPORTERS
- Put the keycard and push the button for exiting to a different place.
- Remove the keycard and push buttons, too.
MAZE OF LOCKOO MIRRORS
- You cannot change display mode here, although you can do so once you leave.
- You need to collect all the potions. Some order might be better than others, though.
- You can use gun/bomb in case it help you know where exactly you are standing.
MINE
- You can't eat a skull.
- Ghost can push rocks too, and can go over water freely.
- You will need the red key.
- The purple key is to the east and you will need to fly over the water to get there.
- Look at the robotic codes for this level if you want to... it won't necessarily help unless you can really understand this game!
- When you go inside the cave, maybe you should make a map to keep track of where you are going.
MONSTER HOUSE
- One of the dragons does not want to hurt you but does want your autograph.
- You have nothing for writing autograph with.
- Don't waste all of your money at the store; you will need some in here too.
- Don't let otyughs killed by safety pins, guns, or bombs.
- Some room can wrap around.
- There is some window that you can fall out of.
- Landlord's Game is the predecessor to Monopoly.
MUSIC IS THE KEY
- The light purple music notes is sensor.
- Killing enemies potions are bad for you.
- The various objects can be pushed, some of them only indirectly.
PLEASE LEAVE BEFORE I ARREST YOU
- There is a secret passage.
- Understand how the missiles are going.
PUZZLE WITH THROWING BOMBS
- The sliders can be changed direction only a limited number of times.
- Ensure you know what you will need the sliders for.
- The "#" can cause a chain explosive.
- Dr.Gray can be killed by bombs and he holds the purple key (it is the only thing he owns which isn't gray).
SIMPLE GAME BOMBS AND TRANSPORTS
- Everything is what it seems with no invisible walls and fake walls and robots and so on, with one simple exception (obvious if you just look and think about it).
- If you understand this game, you will know what the ring is even before trying it.
START ROOM
- You will need to open the purple door here.
- Go the store, and buy some more.
UNSCRAMBLE THE WORD OR PHRASE
- It is two words. The first word is a kind of word which will always be capitalized.
- Don't get the letters you need to be trapped.
WELCOME IN HELL
- Don't be greedy too much.
- Remember the information given by the scrolls.
- Does a dog have buddha nature? If you answer yes or no, you lose your own buddha nature.
- The telephone is ringing!
- Don't let the wind make you fall into the lava. Pay attention to wind warning.
ZZT KEY
- Think ahead really.
- Remember keys can be pushed too.
- You cannot collect a key if you already have one.
- Ensure not to get trapped by flowing water.
- Remember you will need a last blue key. (It is not downstairs!)