Super Mario for MegaZeux

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Super Mario for MegaZeux

Super Mario for MegaZeux
Sm4mzx gameplay.png
Author T-Bone
Company T-Bone Productions
Release Date unreleased
Genre Side-scrolling
Download No link available.

Super Mario for MegaZeux ( commonly abbreviated as SM4MZX), development started in 1999 by T-Bone as an attempt to recreate the Nintendo Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo, Super Mario series and incorporate them into Super Mario for MegaZeux. This project was steered by the fact that T-Bone was an avid fan of the Super Mario Bros. series.

The game was hardly playable in its early development stages of test runs. Ever since the introduction of the sprite drawing commands in the MegaZeux program, the game's functionality has improved greatly to a playable standard.

Super Mario for MegaZeux suffers from the demo curse of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start in 1999. No final version has yet to be released.

In-game Screenshot

Enemies

Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series, spanning from a wide range of Super Mario games from various platforms; Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.

Notes

  • Super Mario for MegaZeux does not use SMZX Mode graphics.