Christmas 2006 Dualstream Day of Zeux
The 2006 Winter DsDoZ was hosted by RoSS and began on December 16 at 1:00PM EDT; the topics were "Memory" (General) and "Flight" (Specific). Judges were KenOhki2112, ShloobeR, Wervyn, and Goshi. This DoZ had a drastically different scoring sheet, as detailed below; this is a result of reform spearheaded by Wervyn and suggestions from Exophase. The most prominent change was the assignment of different scales for each topic. 15 entries were submitted; one was disqualified.
2006 Winter DoZ's Scoring Sheet
This is copied verbatim from the DoZ site.
Theme - 100/400 (General) 20/400 (Specific) For the general theme, this should be the most important category. You'll be scored on how well you interpret and use the theme, as well as how much the theme can be felt in all elements of the game. For the specific theme, the purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if you receive an average of 5 or less, you will automatically be disqualified.
Gameplay - 90/400 (General) 120/400 (Specific) The meat and potatoes of any game, if you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.
Graphics - 70/400 (General) 90/400 (Specific) All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?
Technique - 60/400 (General) 80/400 (Specific) This is a game-making competition, and so each game is expected to use at least some Robotic. However, all code is not created equal: some code is cooler, faster, shorter and generally just better than other code. Does your code make movement feel slow or smooth? Is your entire game spread out over many, many boards with a lot of repetition, or is it modular and on one board? Is the programming generally impressive?
Story - 50/400 (General) 50/400 (Specific) Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstacy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, story will be scored according to how important the judge thinks story is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.
Sound - 30/400 (General) 40/400 (Specific)
Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambience, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.
Four judges, 400 points each, 1600 points total. Late penalties incurred during the grace period described in the rules will be deducted from this final, 1600 point score.
Game Rankings
- 1st Place - Entry 34249 - Flight - Fritz Blitz - Le retour de la tuile de béton (Logicow, madbrain, windblade) (Score: 1206/1600)
- 2nd Place - Entry 90100 - Flight - The Red Giant - Just Me (Galladin, Jauhis) (Score: 933/1600)
- 3rd Place - Entry 32427 - Memory - Dislocated Memories - Better Than Third This Time (KirbySSB, Edge) (Score: 789/1600)
- 4th Place - Entry 99115 - Memory - Memory Leak - Team Broken Tiles (Exophase, Quasar, Elig) (Score: 749/1600 (881-15%))
- 5th Place - Entry 65131 - Flight - Witch Switch - Jerk Club (SeventhShade, asgromo, NoahSoft) (Score: 685/1600)
- 6th Place - Entry 12984 - Memory - Irreplaceable Memory - Team Pneumatic Drill: +10 Against Concrete Tiles (Lancer-X) (Score: 674/1600 (963-30%))
- 7th Place - Entry 21079 - Memory - Fuzzy Loses His Memory - god damn i really have to piss (paulguy, night57, KKairos) (Score: 665/1600)
- 8th Place - Entry 5389 - Memory - The Thing What Came from Beneath - Cnidarian Mothers Assocation (Tox) (Score: 628/1600)
- 9th Place - Entry 48625 - Flight - HELLO KITTY DOZ - Digital Asphalt (Pyro1588, commodorejohn) (Score: 627/1600)
- 10th Place - Entry 77665 - Memory - Relapse - Nightmare Gems (Apage43, Ikokou) (Score: 554/1600)
- 11th Place - Entry 525 - Flight - Aviation Aspiration - Ultimate Maximum Team Swift Man (wildweasel, NihilistMatt) (Score: 543/1600)
- 12th Place - Entry 83038 - Flight - Bionic Commando - Bionic Commando (Old-Sckool) (Score: 462/1600 (543-15%))
- 13th Place - Entry 51976 - Memory - The Show - Compete (Fungahhh, lemmer) (Score: 218/1600)
- 14th Place - Entry 586715 - Memory - Droomazoid - DROOMAZOID (Vladd) - (Score: 101/1600)
asiekierka's (joke) entry was not only disqualified, but remained unjudged, due to asiekierka submitting several fake entries as well as a fake patch for another team.
Judging Sheets
See Christmas 2006 Dualstream Day of Zeux Judging Sheets