Super Mario for MegaZeux

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Super Mario for MegaZeux
File:Sm4mzx.png
Author T-Bone
Company T-Bone Productions
Release Date unreleased
Genre Side-Scrolling
Download No link available.

Super Mario for MegaZeux ( commonly abbreviated as SM4MZX the digitalmzx.net forums), was originally produced by T-Bone in 1999 as an attempt to convert the Nintendo (NES) version of the Super Mario series into the MegaZeux platform. Later on T-Bone attempted to recreate aspects of the SNES Super Mario series and incorporate them into Super Mario for MegaZeux.

The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the sprite drawing commands, in the MegaZeux program, the game's functionality has improved greatly to a playable standard.

Super Mario for MegaZeux suffers from the demo curse of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only BETA demo versions of the game have been released publicly. T-Bone is hopeful that the project will see its first complete full version in mid 2009.

In-game Screenshot
In-game Screenshot

Enemies

Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also a few uniquely created enemies in this game.

The enemies in this game are sourced from:

Super Mario Bros. , Super Mario Bros. 2 (The American Release), Super Mario Bros 3. , Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario RPG, Super Mario Land, Super Mario Land 2, Paper Mario, Super Mario Sunshine and Mario & Luigi: Partners in Time.

Bosses and Mini-Bosses

( some of the names may change in the final release. )

Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa

Story

The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.

Game Play

The game gives you the option of playing in single player mode or multilayer mode. Both in single player and multiple modes, the players must venture their way through 12 worlds containing 4 to 5 stages each.

The player can collect coins, stomp on enemies, and break open blocks.

Development

10 years later, SM4MZX seems to be making some progress towards its final release. T-Bone has stated that he may introduce Mario voice snibbits to the final version; sourced from Super Mario 64.

The controls are very simple: To move around you use the arrow keys, to jump you press up and to duck you press down.

Notes

  • Super Mario for MegaZeux does not use SMZX Mode graphics.
  • Super Mario for MegaZeux is not a licensed game of Nintendo.