Summer 2005 Dualstream Day of Zeux Judging Sheets:Prophet
TEAM 5364
GALAXY SLIME
Gameplay - 24/75
"Insanely Difficult" are the key words here. Combine a tight playing space, fast (and fast-shooting) enemies and an unresponsive ship, and you get Prophet throwing a tantrum. Not to mention that the game seemed to end after losing one life, despite claiming that I had seven to spare. What a jip.
Graphics - 21/60
Eh, pretty standard MZX graphics. Nothing particularly special.
Innovation - 9/45
Shooter-scrollers are a dime a dozen. No alternate weapons, no power-ups of any description. Although I did quite like those volcanoes on Red Planet.
Plot - 12/40
It has a bit of a plot, but it didn't make much sense. Okay, there's slime growing on these planets. Where does it get the spaceships from? Are they made from organic material? Can the slime manifest itself as these things? Is it a rip-off of the Many from System Shock 2? Who can tell?
Music/Sound - 11/35
The music was a mixed bag. Some of it was okay, and I rather liked the argh-omg-scary song. It still gets low marks, however - where were the sound effects? What sort of space shooter doesn't have zappy laser-y noises and explosions? One that only gets 11/35, that's what.
Theme - 20/30
It had space and I suppose it included exploration to a degree. But! But in a clever way, it also sort-of incorporated growth. Oh go on, have a twenty.
Discretion - 6/15
A tad buggy, and too frustrating to be much fun. The white zig-zaggy corridors reminded me of a game I played many years ago, so it gets an extra point for nostalgia. By the way, the big boss's right half seemed to be COMPLETELY INVULNERABLE. Gah.
Total Score: 103/300
TEAM 6170
A SPACE EXPLORATION GAME OF SOME SORT
Gameplay - 5/75
Um, well, it was more of a graphics demo than a game, but whizzing around with inertia was fun for a minute, I suppose. Oh, and you can shoot. But not at anything. Hmm.
Graphics - 15/60
They weren't altogether pretty, but as a technical achievement, I was quite impressed.
Innovation - 20/45
An innovative engine with no game to back it up.
Plot - 0/40
There wasn't one. I mean, come on, would it have taken that long? I'll even help you out: "You are a space pilot in the 26th century who has suddenly died. As punishment for your lifelong sin of molesting kittens, you are damned to spend eternity flying through a featureless void. Enjoy."
Music/Sound - 2/35
Pure silence. A faithful depiction of space, but not very exciting.
Theme - 20/30
It has space. It has a spaceship. The exploration part is a bit tenuous, though. "Advanced Discover-How-Terrifyingly-Empty-Space-Really-Is Simulator" sounds more accurate.
Discretion - 3/15
Aw, I'm a sucker for vector graphics.
Total Score: 65/300
TEAM 9081
A SAD GAME
Gameplay - 37/75
Run around some corridors and talk to people - pretty standard fare, really. The conversations at the start were annoying - it shouldn't take five seconds to move between lines, especially not at speed 1! The parts with the fires were frustrating, but the weirdness on Deck 3 was rather well done, I think. I didn't like the "wrong board" joke, mainly because I fell for it and quit the game before it was explained :P
Graphics - 23/60
They were okay. Not amazing, but functional.
Innovation - 20/45
The game was surprisingly atmospheric, and I was a little disappointed that the dream sequence ended so quickly. The race to the escape pod was definitely unusual.
Plot - 14/40
Not a lot of it... escape from a failing spacecraft, and then somehow end up in System Shock. Odd. Was SHODAN supposed to be behind the problems with the air system? It could've done with a little more development.
Music/Sound - 19/35
The music was quite good and fit the setting (no, I haven't played Earthbound). There wasn't many sound effects to speak of, apart from the freaky noises accompanying the (unnervingly happy) music on Deck 3.
Theme - 13/30
Again, it had space, but not exactly exploration of it.
Discretion - 7/15
I quite liked this, but I'm not sure why. I didn't encounter many bugs, but the instant death annoyed me greatly.
Total Score: 65/300
TEAM 19662
CHEESE'S ADVENTURE
Gameplay - 55/75
A platformer-y/RPG game with a great pixel engine. It's an interesting game to play, though pitched way on the wrong side of hard. There were a couple of bugs - for example, on the first tree level, you don't die from falling off-screen, and on one occasion, re-entering a boss level caused the boss to disappear.
Graphics - 55/60
Starting with a very pretty intro sequence, the game is pixel-based which gives the graphics very smooth animation. They are a bit on the diddy side though, and at times have attribute clash problems reminiscent of the ZX Spectrum. ;) That said, they really are of excellent quality.
Innovation - 40/45
Certainly this is an innovative game. Pixel-smooth graphics and an interesting skill-point system, as well as being able to backtrack to gain experience make it a game worth seeing.
Plot - 15/40
A plot is never really given, although 'grow and survive' seems to be the general idea, and it's implemented well in the skill-point system.
Music/Sound - 25/35
A mixed bag - I loved the gentle forest music, but the boss theme made me want to tear my ears off. The sound effects are minor, but effective.
Theme - 20/30
It fits in with the growth theme quite well. The little dude even gets bigger as you go along - how about that for quality?
Discretion - 10/15
As unique as it is, I found the game more frustrating than fun. I have a feeling this'll make me unpopular, but I didn't really enjoy it that much.
Total Score: 220/300
TEAM 21986
AGENT BALLPARK WILL EXPLODE
Gameplay - 6/75
Well, this was an incredible disappointment. After an amusing and intriguing intro sequence, I was expecting a lot more than one half-complete level with a broken engine and an indestructable enemy.
Graphics - 46/60
The intro is lovely with its photo slideshow, and the in-game landscape is gorgeous. Agent Ballpark himself looks pretty decent - with a nice twist on the traditional smiley. I'm knocking a few points off for the broken lettering in the mission briefing, and the way Ballpark's sprite spazzes out when you enter the red zone of the fatometer.
Innovation - 16/45
From the briefing, this sounds like it could've been a highly innovative game - the fatometer scores some points, but not as many as it would've if it'd been properly implemented. The idea of jumping instead of walking is an interesting one, too.
Plot - 20/40
A well-conceived plot, thrown at the player a little too fast. Alas, it isn't fleshed out through the game at all, so it only gets twenty.
Music/Sound - 21/35
I'm slightly ashamed to admit that I adore the song in the intro. The in-game tune is dire, though. The Stephen-Hawking sound-a-like gains a few points in this category, as does the tribute to Queen ;)
Theme - 25/30
A very clever twist on the idea of growth.
Discretion - 5/15
What happened to the game, guys?
Total Score: 139/300
TEAM 31340
REACT
Gameplay - 60/75
A traditional MZX run-around adventure, with more to offer than first appears. It's quite action-oriented, giving you multiple weapons, although shooting masses of guards and plants gets incredibly tedious after a while. It has RPG elements in that you can level-up and gain more health, but I completely forgot it existed for most of the game. The story is long, surprisingly good and has multiple endings - naturally, I got one of the bad ones. Tch.
Graphics - 15/60
The graphics were poor. There's no two ways about it - the character set and palette were uncompletely untouched. However, they were functional, and mostly unobtrusive, so they get a fifteen.
Innovation - 10/45
I wouldn't call it particularly innovative. It did have RPG elements, but they weren't very important. It's a solid traditional MZX game, and there's nothing wrong with that.
Plot - 31/40
The plot is definitely this game's strong point. Although the writing is a little iffy, the story is strong and carried well, with some decent twists. The endings, on the other hand, seem pretty rushed - a single static screen per ending with a brief explanation of what happened.
Music/Sound - 21/35
Yay, Delta! Most of the music was pretty good and suited the game. On the down side, I don't recall hearing a single sound effect.
Theme - 23/30
It has a plant which grows and grows (and grows some more). I guess it just about fits in with growth?
Discretion - 11/15
Mostly pleasing, although the shooting got dull. There were a few bugs - dialog boxes popping up multiple times, for example, and there were instances of blank spaces appearing in the floor.
Total Score: 171/300
TEAM 31711
FINAL FRONTIER
Gameplay - 60/75
It starts off on the wrong foot - an overly complex flying and shooting level where attacking the enemy is the worst thing you can do - you can complete the level in five seconds if you just fly straight to the end. However, the second part is an RPG adventure which, while not great, is pretty fun. It has six weapons (although I only found four while playing) with some items to use. There's some monster shooting and a little bit of exploration before the inevitable boss fight who, by the way, is insanely overpowered.
Graphics - 35/60
Reasonably good graphics, but nothing too astounding. The planet boards seemed a bit ZZT-y, but that's not necessarily a bad thing as they were still aesthetically pleasing.
Innovation - 30/45
Oh yes, I liked this. Obviously someone in this team has a slight fondness for Doom, and the choice of weapons reflects this - it was quite fun to blast aliens with the ole' double-barrel, and the implementation of backpacks was a good idea. The idea of a moving status pane was novel, but too annoying to score many points.
Plot - 25/40
The plot was a bit weak, to be honest - crash-land on a planet and (omg) there are hostile aliens. The idea of an alien cult was interesting, though, and the ending was pretty funny.
Music/Sound - 27/35
Some reasonably mood-fitting music, and lots of lovely sound effects that enhance the game (even if most of them are stolen from Doom ;)
Theme - 22/30
Mankind is exploring space, you get shot down and have to explore an alien planet. It fits, I guess.
Discretion - 12/15
A few bugs, involving overlay problems and missing-floor-syndrome, but I found this game quite engaging (once I got past the first mission, that is). I've knocked a point off for the stupidly powerful final boss ;P
Total Score: 211/300
TEAM 37052
GROWTH AND CONSOLIDATION
Gameplay - 45/75
An interesting idea, and one that appealed to me originally. You have to dig, plant and grow plants to produce fruit, which you sell at a profit. Unfortunately, the novelty of digging and watering your seedlings quickly gets monotonous, and isn't helped by the clunkiness of MZX's mouse control.
Graphics - 19/60
Simple, but functional. However, it loses points because some of the colour contrasts could've been better - I had to lean in close to see the holes I had dug - and the buildings looked, well, pretty much atrocious. There were a few glitches where parts of the status text would get obliterated.
Innovation - 35/45
A lovely concept - strategy games are rare in Megazeux, after all - with some novel ideas (making jam, jam, jam, is always fun... but plants with AIDS?).
Plot - 10/40
A quick introduction, and I suppose a little more is explained in the ending, but the plot isn't the game's main focus point.
Music/Sound - 25/35
There are no digitized sound effects, but the PC speaker blips weren't bad at all. It gives you a choice of music to listen to while playing, and although most of them don't fit the mood, the title screen song makes me bob my head like an idiot. Kudos!
Theme - 27/30
Grow dem plants! Yup, growth in its entirety here.
Discretion - 9/15
I really wanted this game to be great, but alas it ends up merely mediocre, if original. The 1x1 graphics meant that it was hard to get the cursor to sit on the correct block and given the speed at which the plants deteriorated, this was annoying as heck.
Total Score: 160/300
TEAM 39201
SPACE KUNG FU
Gameplay - 70/75
Quite easily my favourite game from this DoZ! This is a puzzle/arcade game that is, while challenging, not frustrating. I played through the entire thing in one sitting, and was sorely disappointed that it ended when it did. Each level seems to have a trick to it, but even when you've worked it out, it still takes skill to pull it off. And - gasp - it was fun to play!
Graphics - 45/60
Reasonably pretty graphics. They won't blow your socks off, but they're adequate for the game. There are a few glitches here and there - holes appearing in the floor, and your character looks very odd when running against a one-way passage, but they're forgivable.
Innovation - 40/45
Oh yes. The multiple skills are dished out in such a way that there is no single dominating character - all three have to work together to complete each level. The robots, which only move within certain sectors, and are controlled by cameras added some extra strategy to the game. Marvellous.
Plot - 15/40
The plot wasn't particularly developed, but it was mostly there for comedic reasons anyway.
Music/Sound - 30/35
The music is quite... quirky, which fits the game nicely. The numerous sound effects are great though I must say, the spoken briefing at the start was both amusing and annoying.
Theme - 10/30
Space, yes. Exploration, no. Naughty, naughty.
Discretion - 13/15
I really enjoyed this entry, and I sincerely hope it gets turned into a fully-fledged game.
Total Score: 223/300
TEAM 42914
SECRET GALAXY
Gameplay - 2/75
Well, the jump engine was quite nice... but that's all there was, apart from a rather passive tortoise.
Graphics - 15/60
The player character was very well drawn and animated. The rest of it, however, was fairly bland.
Innovation - 3/45
Jump. Shoot. Tortoise.
Plot - 15/40
It had an interesting opening story, but it fails because it never got developed.
Music/Sound - 7/35
There were a few songs, of which I liked the title screen and planet ones. No sound effects.
Theme - 25/30
Finally, a space game in this DoZ that actually has some degree of exploration. Well, in theory, anyway.
Discretion - 2/15
There's not much more to say.
Total Score: 69/300
TEAM 44305
CHRONICLES OF A BROKEN MAN
Gameplay - 45/75
A decent-ish platformer game. The levels weren't particularly exciting, but gosh darn it, that sword was fun to play with (although if you got shot while hanging on a wall, you fell with the sword graphic still lodged in it). The asteroid belt level was bugged and pretty pointless - I won it by not moving at all. Overall, it was a pretty solid game, but its buggy jump engine lets it down.
Graphics - 45/60
Ooh, very nice indeed - some pleasantly animated parts, including chopped-up enemies falling into pieces. I have no idea what the cutscene graphics were supposed to be about, though.
Innovation - 20/45
Nothing that makes your jaw drop, though I did like the 'hang on the wall by your sword' manoeuvre and the blippy swipe-in-swipe-out instruction box.
Plot - 25/40
A tad confusing, as it doesn't develop all that much, making the big boss's motivations unclear. It kept the game going, though, and it was reasonably well-written.
Music/Sound - 19/35
Some nifty sound effects (BLAARGH), and the music is fitting, if not very memorable.
Theme - 21/30
Hmm, tricky - the first two levels were set in space, and the plot pivoted on the idea of space exploration, but there wasn't a lot of evidence for it.
Discretion - 7/15
A pretty cool game, marred by its sheer bugginess. Any game loses points when the judge has to fix board links themselves ;)
Total Score: 182/300
TEAM 52671
DEMON SURGE
Gameplay - 60/75
Pretty decent gameplay - an adventure with a decent sword engine and a sneak-or-fight style like Metal Gear Solid (it even has an evade counter) which determines which of the three endings you'll get. However, the game is far too short - there are only three playable boards, and the lack of length hurts the plot.
Graphics - 45/60
Very pretty for the most part, but the quality deteriorates as the game progresses, from the detailed and foreboding prison to the 'what the hell is this supposed to be?' final encounter. The cutscenes were rather attractively drawn.
Innovation - 15/45
I've never seen an evade engine in a Megazeux game before, so I'll give it props for that. The sword engine wasn't anything special (although I think it was supposed to be a stick or club or something).
Plot - 25/40
An interesting plot about genetic manipulation and experimentation to create 'demons'. It had more than just an echo of Metal Gear Solid's plot, however. The biggest problem was that due to the size of the game, the plot came at you too thick and fast. On the first board, you have no memory, but on the second, the first huge plot point was given away. I can't help thinking I'd have liked it better if it came out slower and more subtle.
Music/Sound - 29/35
A few dinky sound effects, but the music really is lovely. It has slow, mysterious pieces for the prison and forest, a fast, panicky song for the evasion countdown and a suitably powerful tune for the boss battles. Yum.
Theme - 18/30
Growth as a person, and growth through genetics, but they seem to be stuck onto the end of the game at the last minute. The game itself doesn't involve growth much at all.
Discretion - 10/15
Pretty decent, I didn't encounter many bugs although occasionally parts of my sword didn't get deleted properly. The endings are pretty darn lackluster, too.
Total Score: 202/300
TEAM 37052
PRESSURE VALVE / VALVE PREASURE
Gameplay - 50/75
Run around, shoot things, and occasionally hit a valve to reduce the ever-climbing pressure. This'd be a lot more exciting if the pressure actually did anything anywhere on the ship, except for in one room. With the main feature out of the way, the game is pretty standard fare - shoot, find passwords, and go to the next level.
Graphics - 45/60
Pretty, very pretty. Unfortunately, some parts could've been clearer - I only managed to exit the first level by accidentally hitting the right wall tile, which doesn't stick out that much from the others. The doors sliding open and closed was a nice touch, as were the pools of alien blood and the animation of the player character. There were quite a few glitches with the overlay, and sometimes you can see El Smiley where the player graphic should be.
Innovation - 15/45
The concept of constantly having to keep an eye on the pressure clock is a good one, but it just wasn't implemented well. Apart from this, however, there wasn't much to make it stand out from the crowd.
Plot - 10/40
"You are in a spaceship. Aliens have invaded. Find the escape pod". Glak. And that's the only mention of the plot until the incredibly weak ending.
Music/Sound - 25/35
The music mostly fit the setting, and the sound effects were nice, especially the alien growls and hiss of the steam.
Theme - 10/30
You're in space, in a spaceship, but not actually exploring. And no, it doesn't get extra points for the brief mention in the ending. Pssh.
Discretion - 7/15
"Preasure"? An unbelievably obvious typo on the title screen? Fail. And double fail for making me race against the clock, even though there's no penalty for letting it run out. Bah.
Total Score: 162/300
TEAM 66108
SUPER SPACE ADVENTURE 3D
Gameplay - 9/75
Oh dear. It starts with a promising story, but quickly fizzles out. You run around huge, empty areas and talk to a few people. There's no story to speak of, nothing to fight, no puzzles. The only thing vaguely interesting is the shooting gallery game, and even that's dull as ditchwater.
Graphics - 8/60
Poor. There are seven, count 'em - SEVEN modified graphics. Only one colour has been modified. This in itself isn't a crime, but the boring room layouts are.
Innovation - 4/45
None, save the 'eh'-ish shooting gallery.
Plot - 13/40
It has a moderately interesting opening story, but that's pretty much it. You meet some people who make you play a mind-numbing arcade game, then take you to a computer that sends you home. Oh dear.
Music/Sound - 2/35
No music at all, and only the default MZX sound effects.
Theme - 20/30
You go into space, but don't 'explore' as much as 'are led around some utterly uninteresting rooms before the game abruptly ends'.
Discretion - 4/15
Well, I didn't find any bugs, so that's something, right?
Total Score: 60/300
TEAM 79840
BLACKTROPIX
Gameplay - 18/75
Run into a village, talk to a bunch of offensively stereotypical black people then go shoot some built-in enemies in a badly-drawn cave. Not very fun, and no challenge at all. The title screen fooled me into thinking it would be good :(
Graphics - 17/60
Title screen = yay. Map screen = okay. In-game = argh.
Innovation - 3/45
For the end-of-game-twist, which I found mildly amusing.
Plot - 5/40
Your uncle's been kidnapped and taken away to a cave, so you, uh, go in and find him.
Music/Sound - 17/35
The music was pretty decent, except for the cutscene tune.
Theme - 4/30
Find your uncle, and he reveals he's experimenting in space exploration. Erm...
Discretion - 4/15
(15 - (1 x 'nigga')) = 4. Crikey.
Total Score: 68/300
TEAM 81762
THE GARDENER
Gameplay - 32/75
A run-around inventory adventure. There are no enemies (unless you count the redneck), and the puzzles aren't exactly brain-teasing. It's a bit annoying that you can't pick up items until after you've been told what they're used for. Considering how basic the game is, it's extremely short.
Graphics - 7/60
Very ZZT-ish - it even uses the ASCII char set. The boards are large and mostly empty, and there's hardly any scenery to make up for it. Bland, bland, bland.
Innovation - 17/45
Nothing amazing in terms of gameplay, but I thought the solutions to growing the plants were creative, if not complex. I also really dig the status screen that pops up when you press Enter.
Plot - 12/40
Grow six bizarre plants in order to enter a gardening competition. And... that's about it.
Music/Sound - 4/35
No music and only one, lonely sound effect.
Theme - 26/30
You grow plants. The plants grow. That's growth. Yups.
Discretion - 7/15
There's something endearing about this game, but it's not enough to warranty how amazingly lazy it seems. I did like the Canadian Bacon Tree, though.
Total Score: 105/300
TEAM 81802
THE DAWN OF ZEUX
Gameplay - 45/75
A blend of runaround adventure, RPG, side-scrolling platform and button mashing, but three of these are handled pretty badly. What's the point of an experience system where you never level up and which has no effect on anything? The platform levels seemed a bit clunky, and the button-mashers were far too easy. Nonetheless, the adventure bit was rather good - I especially liked the spectrum puzzle in the caves.
Graphics - 47/60
Excellent on the whole, but the Mighty Bomb Jack parts looked atrocious. The cutscenes were rather good, though. (Adeel looks so cute in his boxers ^^)
Innovation - 15/45
Nothing mind-blowing, though I don't think I've ever seen a Megazeux game with so much politics crammed into it. The one-long-sample music was an interesting idea, too.
Plot - 17/40
"Random" is a good word to describe this. It has a lot of left-wing politics which seemed rather overbearing at times (and I'm a left-winger, folks). I'm not quite sure how the carjacking scene or the Mighty Bomb Jack game fit into it all, and the sudden time-travel/Super-Sayajin thing seemed, oh... unbelievably contrived?
Music/Sound - 17/35
The music wasn't really my cup of tea, and some songs didn't seem to fit all that well with the locations (the caves are a good example). The sound effects were rather nice - I must admit I took a shine to the 'ohhh'.
Theme - 8/30
Growing... as a nation? Growing in terms of tolerance? It seems a bit tenuous whichever way you look at it.
Discretion - 6/15
It was okay... but the politics were as subtle as a shovel to the head. And why the heck is it called "Dawn of Zeux"? Crikey, I hate hip-hop.
Total Score: 155/300
TEAM 86970
SHOOT THE ENEMY AND WIN
Gameplay - 3/75
Ah. Walk left or right as the game dictates until the next cutscene triggers. They also progress very fast, so any plot points probably flew straight past me. If they existed. Um.
Graphics - 23/60
Adequate MZX-y graphics... nothing really out of the ordinary. The boards were absolutely miniature, though.
Innovation - 2/45
It made me raise an eyebrow in confusion, so I think that's worth something.
Plot - 15/40
Something about... growing... as a person? And, uh, realising that... umm, killing is wrong? Jeez, I don't know. I'm still not sure whether this is an attempt at deep, philosophical storytelling or a lame joke.
Music/Sound - 2/35
Nothing at all.
Theme - 12/30
Uh, growing as a person? I guess?
Discretion - 6/15
It's a bit buggy - you can wander all over some of the boards. And where the heck's the game?
Total Score: 63/300
TEAM 98083
SPACE INVADER
Gameplay - 30/75
I'm going to admit that I didn't finish this game. Mainly because it's COMPLETELY IMPOSSIBLE. Seriously, fifty fuel points to explore the galaxy with? What were you thinking?! Anyway, when you land on a planet, it's a fairly standard side-scroller. You have extremely limited bullets and an infinitely-useable laser thing. It would've been extremely nice if the instructions informed you that these exist. It would also have been nice if it told you that you HAVE A FRICKING JETPACK. Graarragh.
Graphics - 22/60
The space scene looks quite nice, and the clouding adds to the exploration theme, but the planet graphics are poor at best.
Innovation - 20/45
I liked the idea of conquering the galaxy planet by planet, but did the fuel have to be quite so limited? The only way I actually found other planets was by looking in the editor and planning the shortest route.
Plot - 10/40
A short introduction, and no plot buildup (that I saw). I'll give it a ten just in case something terribly interesting happens later on.
Music/Sound - 2/35
Didn't hear a thing.
Theme - 20/30
You actually explore space - what a boon! And then you even get to conquer it! Well, at least it sounds good.
Discretion - 6/15
I liked the idea, but it was buggy and could've done with a lot of playtesting, even if just to show how limited the fuel is.
Total Score: 110/300
TEAM 99086
SPACE EXPLORATION
Gameplay - 46/75
This was... odd. It's an adventure/platformer centred around finding enough Bollars to buy a new spaceship from the planet Flan. There's a sense of freedom, as you can choose to visit the seven planets in any order. It's vaguely fun and humorous (especially the ending), in an odd way, although it does have some annoying parts (ping-pong paths and invisible walls, anyone?). Hmm.
Graphics - 33/60
Nothing spectacular, but they're functional and pretty enough in a Cans-like way. Nice 'n bright, too.
Innovation - 6/45
Not a lot to talk about. Although there's an atomic yo-yo. Can you tell I'm getting bored of writing these things yet?
Plot - 9/40
"Plot? What plot?" You're supposed to find cash to buy a ship. And that's all it tells you. More of an occurance than a story, but eh.
Music/Sound - 10/35
The horrible Planet Funhouse music appealed to me, but the rest is take-it-or-leave-it. No sound effects either.
Theme - 22/30
You fly to other planets and explore them for Bollars. Hmm, I guess it just about fits.
Discretion - 7/15
It wasn't anything special, but it appealed to me for some reason. I didn't find any bugs or speeling misstaks, but there could've been a bit more meat in the game.
Total Score: 133/300
1) Space Kung Fu (39201)
2) Cheese's Adventure (19662)
3) Final Frontier (31711)
4) React (31340)
5) Dawn of Zeux (81802)
6) A Sad Game (9081)
7) Growth and Consolidation (37052)
8) Pressure Valve / Valve Preasure (37052)
9) Space Exploration (99086)
10) The Gardener (81762)
11) Chronicles of a Broken Man (44305)
12) Demon Surge (52671)
13) Galaxy Slime (5364)
14) Space Invader (98083)
15) Agent Ballpark Will Explode (21986)
16) Shoot the Enemy and Win (86970)
17) Blacktropix (79840)
18) Super Space Adventure 3D (66108)
19) A Space Exploration Game of Some Sort (6170)
20) Secret Galaxy (42914)