Weekend of Zeux 2001 Judging Sheets:wizdom
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Judging Form - DigitalMZX Weekend Of Zeux -- March, 2001 -------------------------------------------------------- Game Name Big Fast Electric Ballz Game ID 25944 (distributed as `25944.zip'). Judge Alistair Strachan (handle `wizdom'). -------------------------------------------------------- Graphics 1/5 Quality lacks in this MegaZeux catastrophe. No effort has been made to heavily edit the default character set,the colo(u)r scheme is poor, there are too few boards to play on, poor level design is apparent... urgh.. it's almost as though this game was thrown in as a demonstration of what NOT to make for a WEoZ. The info screens use default characters and the black background highlighted an extremely unbothered attitude on the creator's part. -------------------------------------------------------- Gameplay 5/15 Clearly shocking. Utterly poor gameplay. The fact that the "engine" for selecting various player elements requires speed 1/2 whereas the rest of the game does not, is yet another problematic issue. This game is evidently too hard or, perhaps, impossible to master. The control elements are poor and sluggish. On the other hand, I've credited here because the game is clearly innovative in it's game "playability".. -------------------------------------------------------- Creativity 6/10 As the game doesn't really work properly, I'll have to deduct marks. Sound /idea/, nifty concept. At least it's semi-original and the various engines in place are _technically_ good. Since an effort has been made to create something new and, possibly, exciting, I'll award more in this category. -------------------------------------------------------- Presentation 5/15 Appalling presentation. No sound effects, no music. The game engines weren't actually /buggy/, just awfully slow and a pain to play with. Evidently this entry focuses on function and physical/technical correctness. However, it's hard to use and features an ugly interface. There was no title screen, nor real game-over screen to speak of. Hardly top notch. -------------------------------------------------------- Completeness 3/5 OK, it's completed, but it's hardly a masterpiece. One board plus three others with a few strings and a half baked interface doesn't really qualify as complete. -------------------------------------------------------- Overall score 20/50 -------------------------------------------------------- Comments I've probably been too nice. I have to say the idea was attractive; I liked the element selector engine too. However, this game lacks just about everything it should include. Appalling entry for a WEoZ, really. -------------------------------------------------------- -------------------------------------------------------- Judging Form - DigitalMZX Weekend Of Zeux -- March, 2001 -------------------------------------------------------- Game Name Komplot Game ID 55975 (distributed as `55975.zip'). Judge Alistair Strachan (handle `wizdom'). -------------------------------------------------------- Graphics 4/5 High quality graphics. Nice textures/colour-gradients. Wonderful player etc. fades. The real problem was repetition. -------------------------------------------------------- Gameplay 10/15 Hmm, I probably should give this a lower score. The game is the same throughout. There's isn't any ammo. Nice fast bullets engine. No bugs that disrupt the general "feel". -------------------------------------------------------- Creativity 6/10 OK, not particularly original, but an excellent effort for a game of this type. New fonts and character edits are fun. -------------------------------------------------------- Presentation 12/15 Nice menu. `Tips and help' was an added bonus. Nice music, interestingly ambient, generally well placed. The sound effects are crackled but do the job they're supposed to with notable efficiency. More-or-less bug-less. The only real problem was that the enemies too were too difficult: even on the default, for me. -------------------------------------------------------- Completeness 4/5 Complete game, few bugs, but not exactly huge comparitively speaking. This game would have benefitted from more interactive elements and different level design. More levels, too? -------------------------------------------------------- Overall score 36/50 -------------------------------------------------------- Comments Good game, interesting use of good engines. Excellent graphics. Good job well done! -------------------------------------------------------- -------------------------------------------------------- Judging Form - DigitalMZX Weekend Of Zeux -- March, 2001 -------------------------------------------------------- Game Name Fourth Power Game ID 82896 (distributed as `82896.zip'). Judge Alistair Strachan (handle `wizdom'). -------------------------------------------------------- Graphics 5/5 Excellent animations, larger player engine, larger enemies, everything multi-character. The level design in this game is virtually flawless. I especialy liked the Blue Screen O' Death copy at the end of the game. The multichar bosses (both of them) were drawn to a high standard. Texures used throughout the game were excellent. -------------------------------------------------------- Gameplay 13/15 Wonderfully playable. Extremely fun and mostly working throughout. The only problem was the enemy respawn rate which despite being a bug, actually detrimentally effected the gameplay. As a result of this spawn bug, the game was too difficult in some places. -------------------------------------------------------- Creativity 8/10 Excellent implementation, but still rather reminiscent of other MegaZeux titles I've played. This game particularly reminds me of early 90's shareware games, classics like "Jill Of The Jungle" and "Commander Keen", primarily because of the level design and feel. This game features an excellent plot, strong throughout. The engines used throughout are new, but I've seen a few of them (or similar) implemented into upcoming games.. -------------------------------------------------------- Presentation 13/15 Excellent presentation. The cenematics were a definite plus point. Though sound effects lacked, the music was ample and well chosen for the various differing levels. -------------------------------------------------------- Completeness 4/5 Almost polished. There were a few bugs such as the enemy respawn rate, black screens/inability to replay certain missions after failing. In the final boss character you had to press space before up to shoot upwards. Everything else was excellent. -------------------------------------------------------- Overall score 43/50 -------------------------------------------------------- Comments Wonderful game, probably one of the best I've seen as a result of any *ofZ. Good all round.