Winter 2011 Dualstream Day of Zeux Scoresheet: KKairos

From MZXWiki
Jump to navigation Jump to search
---------------------------------------------------------
_0000___000__00000_
_00_00_00_00____00_
_00_00_00_00___00__ J U D G I N G
_00_00_00_00__00___
_0000___000__00000_                with your host KKairos
---------------------------------------------------------

I did something fun for this contest, y'all.

I scored the games RAW PERCENTAGE-WISE. Partly so I could check percentage-wise 

scores in each subject against common-sense more easily.

Then I approximated that raw percentage using a nifty if-then I wrote on my 

spreadsheet.

At the end I rounded up to the nearest whole number for each game's total score.

Now I'm writing this. It's going to be pretty short and sweet.

Now this was a pretty sparse DoZ. I'm not complaining because that means less 

work for me. Let us begin.

---------------------------------------------------------
#0: VIOLENCE MAKES YOU STUPID
VIOLENCE / THEME-LITE
---------------------------------------------------------

THEME: 55% : 11. For a joke game this was decently on-topic.

GAMEPLAY: 40% : 48. For a joke game this one had decent gameplay.

GRAPHICS: 27% : 24.3. For a joke game this game had...well the graphics were 

about par for the course.

STORY: 40% : 20. You read this right. I did find at least the style of 

storytelling if not the actual story, what there was of it, better than ThDPro's 

game.

TECHNIQUE: 35% : 28. It does joke game. It knows its limits.

SOUND: 50% : 20. Surprisingly not-awful music.

TOTAL:39% : 164. Joke games probably shouldn't score this high.

---------------------------------------------------------
#47238: MISSION: MOST LIKELY HORRIBLY INCOMPLETE
ESPIONAGE / THEME-LITE
---------------------------------------------------------

THEME: 70% : 14. Spies? Check.

GAMEPLAY: 50% : 60. Gameplay? Check. And once I testplayed through to the main 

gameplay board it wasn't bad.

GRAPHICS: 30% : 27. Gaphics? Check. I'm developing a certain affinity for the 

old-sckool style of things. Not great, but not terrible.

STORY: 65% : 32.5. What saves this category is the sense of humor with which the 

story is told.

TECHNIQUE: 55% : 44. Broken game-flow and not-so-flowy side-view action made 

this category go down. Still, considering what was attempted...

SOUND: 20% : 8. Just a game over-theme. Still, it's a cool theme.

TOTAL: 47% : 186. I wish this game could be higher on the list, I really do. 

Next time, old-sckool.

---------------------------------------------------------
#-1: ALL THAT VIOLENCE
VIOLENCE / THEME-HEAVY
---------------------------------------------------------
THEME: 100% : 100. Violence? Yes.

GAMEPLAY: 30% : 27. Why? It's 1-part ingenuity and then three parts frustration. 

The game needs better controls, fairer enemies, or both.

GRAPHICS: 40% : 28. It's decently pretty but visually came up a bit short 

somehow; I almost would say the individual tiles are better than the whole they 

make up.

STORY: 30% : 15. It's about violence. And it's not...terrible.

TECHNIQUE: 50% : 30. Really, it feels like controls could've been handled much 

better. That much better.

SOUND: 10% : 3. This is actually worse sound-wise than just having the game-over 

theme.

TOTAL: 51% : 203. The game was so dang frustrating. It should've had a higher 

fun factor.

---------------------------------------------------------
#3.14159+: DEMONS DEMONS EVERYWHERE
VIOLENCE / THEME-HEAVY
---------------------------------------------------------
THEME: 65% : 65. Check, violence.

GAMEPLAY: 60% : 54. Check, gameplay. BBH knows his style and he went for it 

here. Not the best game ever, but still.

GRAPHICS: 40% : 28. Check, graphics. Standard BBH, maybe a bit less.

STORY: 25% : 12.5. Barely.

TECHNIQUE: 45% : 27. Most of the points BBH got from me here, he got for doing 

what he does and it not being broken.

SOUND: 60% : 18. Doom sounds went surprisingly far.

TOTAL: 51% : 205. Beat out All That Violence by a nose.

---------------------------------------------------------
#7865: ANGER IS AN ENERGY
VIOLENCE / THEME-HEAVY
---------------------------------------------------------
THEME: 80% : 80. Violence? lots of it.

GAMEPLAY: 75% : 67.5. Got easier near the end. Could have been a tad less 

ridiculous in key places.

GRAPHICS: 75% : 52.5. Kom and NiMa make a good team here. Sometimes when you got 

angry, seeing things got more frustrating than hard in a fair way.

STORY: 80% : 40. I liked the style of the serious story and NiMa's silly 

storytelling helped even more. Good show.

TECHNIQUE: 80% : 48. Most of this was good; the only thing I might really say 

about this category aside from "solid" goes under graphics.

SOUND: 60% : 25.5. Good selection of music here.

TOTAL: 79% : 314. Good show, Kom and NiMa.

---------------------------------------------------------
#98485: Thanatos Insignia
VIOLENCE / THEME-LITE
---------------------------------------------------------
THEME: 70% : 14. Violence? Yep. But it got a tad...different near the end.

GAMEPLAY: 80% : 96. Lancer-style gameplay works yet again here. Catching the 

little flying things was a tad more frustrating than challenging in places, 

though.

GRAPHICS: 85% : 76.5. Lachesis's style worked pretty awesomely here. She really 

came through, on backgrounds but also on the main char which may be one of my 

favorite 1x1's in all of MZX.

STORY: 75% : 37.5. It was to my mind a typical Lancer-ish story in which there 

was a surface level I could vaguely understand, and another level that might be 

just in my imagination, but that I'm missing entirely whether or not it exists. 

To be honest, after awhile, I want some connections to just be made for me. The 

disjointed style works, but in this competition it wasn't my favorite of the 

bunch.

TECHNIQUE: 90% : 72. Lancer and Lachesis, two great tastes that taste great 

together.

SOUND: 80% : 32. Good choice of...random music.

TOTAL: 82% : 328. Did anyone not see this coming?