Drastic Crusade: Difference between revisions
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{{Game| title = Drastic Crusade | {{Game| title = Drastic Crusade | ||
|image = | |image = DC_title.png|160 | ||
|creator = [[The Finnards]] | |creator = [[The Finnards]] | ||
|company = None | |company = None | ||
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The gameplay is mostly MegaZeux-style sword-slashing, with a puzzle element or two. | The gameplay is mostly MegaZeux-style sword-slashing, with a puzzle element or two. | ||
== In-game screenshot == | |||
[[File:DC_ingame.png]] | |||
== Criticism == | |||
Fighting in Drastic Crusade can be challenging. Hitting the enemies requires a "to hit roll". However when the enemy attacks, it doesn't require a "to hit roll". This leads to a frustrating problem where the player misses most of the time while the enemies do a successful hit every time. | |||
{{stub}} | {{stub}} | ||
[[Category:Week of Zeux Entries]] | [[Category:Week of Zeux Entries]] |
Latest revision as of 16:03, 27 January 2010
Drastic Crusade | |
Author | The Finnards |
Company | None |
Release Date | 2002 |
Genre | Adventure / Hack n' Slash |
Download | No link available. |
Drastic Crusade was an entry in the Zeuxworld's First Annual Week of Zeux 2002 with the theme of "Afterlife"; it received first place. The game took place in a dark fantasy setting; the main character Derek intended on discovering why souls were not crossing over to the spectral plane.
The gameplay is mostly MegaZeux-style sword-slashing, with a puzzle element or two.
In-game screenshot
Criticism
Fighting in Drastic Crusade can be challenging. Hitting the enemies requires a "to hit roll". However when the enemy attacks, it doesn't require a "to hit roll". This leads to a frustrating problem where the player misses most of the time while the enemies do a successful hit every time.