Team AScii
OK, asiekierka's been missing from gtalk for nearly 9 days, so I'm going to have to say what I can here. --GreaseMonkey
Basically, this MZX company started when GreaseMonkey wanted to team up with asiekierka for the Summer 2009 DsDoZ, even after being told several times by asiekierka that it was probably not a good idea. Unfortunately, asiekierka was not available when the competition started, so GreaseMonkey had to go solo and managed to produce something which wasn't a smouldering pile of crap done in about 6 hours (see "Marooned" in the Winter 2008 DsDoZ), at the expense of nearly going full circle through the day (6:30am to 3:15am... this was actually achieved in the next DoZ).
Then asiekierka contacted GreaseMonkey and decided to do a collab game, "Reporting on the DoZ", parodying all the entries. asiekierka started a "company" called Team AScii and even made a logo for it. Unfortunately, all that came of this game was a parody of the title screen in Lancer's DoZ entry (having the music, then cutting the fuzzy background / music into TV white noise and then a test pattern).
Uh, so that's roughly how Team AScii was formed.
Forsaken Daylight was almost a Team AScii release (they changed their DoZ team name to "Team Betamax" after asiekierka's then-current obscession with video-tapes).
Other than maybe that, there seems to be no Team AScii MZX releases, although GreaseMonkey made a custom C + Lua Minecraft server and then eventually left Minecraft after Notch (the author) suggested trolling some 10-year-old on Skype, leaving asiekierka effectively in charge of the Luacraft code.
asiekierka modified a tool to bruteforce a master key on the Nintendo DSi so that it could work in a distributed network setting or something like that.
The YouTube channel has some videos by asiekierka, although most of them are just uploads of stuff he's seen and wants archived / shown / whatever.
But yeah, as of some point in February 2010, Team AScii is still running! ...somewhat.
So uh, yeah, there's my rant. -GM